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Thoughts on tank changes

TyboTybo Member, Alpha One, Alpha Two, Early Alpha Two
1. Grit - I like the direction of making this an active ability you press for mitigation, but I don't like how often you have to press it and how the UI doesn't do a good job of telling you when to press it. I think a nice solution is reverting it to a toggleable ability that slowly drains your courage while active.

2. Slam - I love the no cooldown and the nice aoe damage boost we get from this.

3. Groundpound - 20 second cooldown feels really good. It's a strong ability.

4. Inciting strikes - I think it could generate a bit more courage, or have a higher cap of 15.

5. Absorption field & Indominable spirit - OP ability. I'm okay with the nerf.

6. Vengeance - I still think the shield is too small. Something like 2%/3%/4% would probably feel nice. Also I personally don't find the animation or sound effect very satisfying.

Good changes overall. I'm really enjoying the tank archetype and I think the skill expression has improved a lot.

Comments

  • SthoneSthone Member, Alpha Two
    that grit new update give me depression... im forced to create a macro to do that everytime plz fix it :(
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