SmileGurney wrote: » I have to agree that caravans feel a bit one sided. Except the potential social / political fallout, the attackers have nothing to lose and everything to gain really. On other hand I'm not a fan of caravans being able to produce massive personal income. This just adds to economic imbalances this game is bound to suffer.
Chicago wrote: » The other issue is, the amount of health the caravan has is useless right now, infact it makes you more of a target, if you don't with the initial fight, and the driver dies in 3 seconds the caravan is lost reguardless
2) Heavily armored caravans should have massive health regeneration, like the high-HP 3-stars mobs as of this week. Thus you would need at least 2-3 very geared dps level 25s to do decent damage to a high armor caravan. Killing a caravan as a solo player should not be possible, given that attacking is completely free.
Veeshan wrote: » SmileGurney wrote: » I have to agree that caravans feel a bit one sided. Except the potential social / political fallout, the attackers have nothing to lose and everything to gain really. On other hand I'm not a fan of caravans being able to produce massive personal income. This just adds to economic imbalances this game is bound to suffer. the attacks risk the caravan aswell they need 2 summon one to complete the run however the original defenders know exactly where the caravan is so they can regroup and push where the original defenders can tend to slip by unnoticed most of the time.
SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » I have to agree that caravans feel a bit one sided. Except the potential social / political fallout, the attackers have nothing to lose and everything to gain really. On other hand I'm not a fan of caravans being able to produce massive personal income. This just adds to economic imbalances this game is bound to suffer. the attacks risk the caravan aswell they need 2 summon one to complete the run however the original defenders know exactly where the caravan is so they can regroup and push where the original defenders can tend to slip by unnoticed most of the time. Why do you assume everyone wants to steal your stuff? Some people just to want burn sh..
Veeshan wrote: » SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » I have to agree that caravans feel a bit one sided. Except the potential social / political fallout, the attackers have nothing to lose and everything to gain really. On other hand I'm not a fan of caravans being able to produce massive personal income. This just adds to economic imbalances this game is bound to suffer. the attacks risk the caravan aswell they need 2 summon one to complete the run however the original defenders know exactly where the caravan is so they can regroup and push where the original defenders can tend to slip by unnoticed most of the time. Why do you assume everyone wants to steal your stuff? Some people just to want burn sh.. economic wars are real, burn caravans and remove gold from economy makes your gold go further.
SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » I have to agree that caravans feel a bit one sided. Except the potential social / political fallout, the attackers have nothing to lose and everything to gain really. On other hand I'm not a fan of caravans being able to produce massive personal income. This just adds to economic imbalances this game is bound to suffer. the attacks risk the caravan aswell they need 2 summon one to complete the run however the original defenders know exactly where the caravan is so they can regroup and push where the original defenders can tend to slip by unnoticed most of the time. Why do you assume everyone wants to steal your stuff? Some people just to want burn sh.. economic wars are real, burn caravans and remove gold from economy makes your gold go further. That's great, this doesn't change the fact the attackers in such circumstance risk nothing.
Raetion wrote: » I agree that when your caravan is destroyed you should not lose all the upgraded items. Maybe make you lose 1-2 items and all the cargo. But not everything. It makes it feel even worse. And like others said Attackers have no risk. So they can attack every caravan they see without any issue.
Veeshan wrote: » SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » I have to agree that caravans feel a bit one sided. Except the potential social / political fallout, the attackers have nothing to lose and everything to gain really. On other hand I'm not a fan of caravans being able to produce massive personal income. This just adds to economic imbalances this game is bound to suffer. the attacks risk the caravan aswell they need 2 summon one to complete the run however the original defenders know exactly where the caravan is so they can regroup and push where the original defenders can tend to slip by unnoticed most of the time. Why do you assume everyone wants to steal your stuff? Some people just to want burn sh.. economic wars are real, burn caravans and remove gold from economy makes your gold go further. That's great, this doesn't change the fact the attackers in such circumstance risk nothing. attacker risk there own caravan not only that they also loose the element of being hidden aswell since you know exactly where they be spawning their caravan to kill theirs back and reclaim your cargo. sure they can crowbar the crates for like 10 silver reward.
SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » Veeshan wrote: » SmileGurney wrote: » I have to agree that caravans feel a bit one sided. Except the potential social / political fallout, the attackers have nothing to lose and everything to gain really. On other hand I'm not a fan of caravans being able to produce massive personal income. This just adds to economic imbalances this game is bound to suffer. the attacks risk the caravan aswell they need 2 summon one to complete the run however the original defenders know exactly where the caravan is so they can regroup and push where the original defenders can tend to slip by unnoticed most of the time. Why do you assume everyone wants to steal your stuff? Some people just to want burn sh.. economic wars are real, burn caravans and remove gold from economy makes your gold go further. That's great, this doesn't change the fact the attackers in such circumstance risk nothing. attacker risk there own caravan not only that they also loose the element of being hidden aswell since you know exactly where they be spawning their caravan to kill theirs back and reclaim your cargo. sure they can crowbar the crates for like 10 silver reward. I think you are totally missing a point I'm making. You can attack a caravan, destroy it, and just leave. You risk nothing, and destroy quite a bit of assets. In a game like Eve Online, if you attack someone elses ship, then you are risking your own. Here, not so much.
Imanek wrote: » I’ll add one more point. There should also be a reward for a successful defense, similar to an event. If the caravan is defended and safely escorted to its destination, participants should receive some XP and glint. To ensure fairness, the system should consider the scale of the attack and the effort required for defense to determine a balanced reward. For instance, if four defenders repel a single attacker, the reward will be minimal. However, in a 10v10 battle, the reward will be much more significant. This way, more players will be encouraged to defend caravans for strangers—since, after all, players are driven by incentives.
SmileGurney wrote: » In a game like Eve Online, if you attack someone elses ship, then you are risking your own. Here, not so much.