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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Citizen Node Details
So, a while ago, there was a dev update that included how larger narratives will play out (I believe it was the Oakenbane with Commissions video) in Verra and create at times create a physical change in the world. I love that mechanic and a thought occurred to me about how we could have nodes better reflect their citizenry. I know we have the general style of node is reflective of majority, but I was thinking more how can create small ways that reflect some details about the citizenry.
Augment selections of citizens (your archetype, patron deity, etc.) could impact a class POI in your node. My best example would be banners or statues of the top say 3 deities appearing inside the temple. Something smaller that reflects some detail of the community that could update alongside the general theme as the node levels.
The fun question would be, how do you reflect different archetypes in the node in a similarly smaller scale way? Any ideas?
Augment selections of citizens (your archetype, patron deity, etc.) could impact a class POI in your node. My best example would be banners or statues of the top say 3 deities appearing inside the temple. Something smaller that reflects some detail of the community that could update alongside the general theme as the node levels.
The fun question would be, how do you reflect different archetypes in the node in a similarly smaller scale way? Any ideas?

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Comments
I think the main thing that would be interesting to reflect would be politics, warlikeness, and intra-regency cohesion (i.e. how much or little nodes cooperate with their regent nodes) would be the most interesting, because they really show community interaction and players have felt the choices of the community before they see them reflected in the node landscape/POIs/lore.
But the deity idea sounds interesting enough. There's also probably room for a few unique things like "this statue gets placed in the node that has the highest concentration of cleric secondary archetypes in the realm" or something. I wouldn't place those representations in every nodes, the smaller the thing they represent gets.
I was trying to think of very specific places based on pc details that an npc or prop could be placed. That's why I used the example of A temple having statues based on the top three augments selected. Or types of bards performing at the tavern could be reflective of the top three instruments used by bard citizenry. Just something to personalize a node in very small ways that would not be too cumbersome.
Great feedback.