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Vengeance Strike, Grit, and the Courage resource mechanic suggestion

BarabBarab Member, Alpha One, Alpha Two, Early Alpha Two
edited February 6 in Tank Archetype
Not sure if I am alone or not but I am struggling, as in its almost not worth the squeeze, still using vengeance strike (I do like the direction Vengeance strike is heading just the implementation doesnt flow well) as well as the new grit change.

A suggestion would be to tie Vengeance strike and Grit as an option to chose once your courage is at max.

At full courage a tank could choose to go more offense or defense

- Full courage enables the tank to select the three Vengeance strikes as a finisher replacement over the stagger finisher. Courage amount equates to damage % on each Vengeance strike strike and when courage ends Vengeance strike disables.

- Full courage enables the tank to enable Grit with the stagger as a finisher. Grit mitigation is based on the courage amount and disables once courage reaches zero

A tank could only enable Vengeance strike or Grit at any one time at 100% courage giving a choice between more offense with a stun as a finisher or more defensive mitigation with a stagger finisher.

Just brainstorming is all, but I feel like this would bring these three abilities into harmony with each other, create more dynamic tank play. and give the tank more choice in play style.

The Dünir Hold Mithril Warhammers,Thanes of the Keelhaul, Dünir scourge of the oceans, Warhammer First Fleet Command of The Dünzenkell Nation, friends to the Dünir Dwarves of the Dünhold. Hammers High!
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