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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Stat stacking and balance/nerfing

Over nerfing classes skills for balance. Why not instead flush out how stats work. Adding soft and hard caps for things like int and str?
The problem is when you balance a class by how DPS will be done when you have max stats. Lower levels eat it hard.
For people that don't know what soft and hard caps means. At a point a stat like int and str would at a soft cap still give you a damage increase but at a lesser degree. When you get to a hard cap, you would get not more use from that stat if you add more past the hard cap.
IMO this is why classes like Bard and Mage are balanced so badly.
Thoughts?
The problem is when you balance a class by how DPS will be done when you have max stats. Lower levels eat it hard.
For people that don't know what soft and hard caps means. At a point a stat like int and str would at a soft cap still give you a damage increase but at a lesser degree. When you get to a hard cap, you would get not more use from that stat if you add more past the hard cap.
IMO this is why classes like Bard and Mage are balanced so badly.
Thoughts?
0
Comments
I get it that from Intrepid perspective those issues might be secondary, but they seem to miss that combat, small and larger scale is one of the few game systems which are enjoyable atm. It makes players come back to the playetest. It is not the brainless grind and fishing for high rarity materials and rare mob drops. In order to have a social sandbox, and fuel any political games / player created content in the game, you need people playing, and atm we are in a situation where whole guilds just stop playing.
So...if Intrepid intends to have play testers continue playing, at least as source of data, and some bug reports, then those foundations for enjoyable combat experience should be maintained.
Blown past falling sands…
Remember that there are still two classes to be released.
Note that your OP is still good feedback … but I’m not sure we’re at a point in Alpha 2 where there’s a lot of dev focus on this issue.
There are already replies in this thread asking for wholesale changes … to a combat system that is still being tuned to its original vision.
That's my point. There is no reason to balance combat, skills or balance till they fix stat points. We just got a balance of skills on the Baird's that left people not top geared hurting for DPS but balanced people who have stacked int on their Bard. I'm just suggesting a way to make low level and low geared players not feeling like they lost a valid build type. I get Steven wants gear to be meaningful. It's still over tuned.
No.
Properly figure out what sources your stats can come from and adjust their scope so they can't escalate beyond what's healthy for the game.
Edit: Realised a bit too late that Volgaris had basically already said all of this; sloppy speedread, sorry.
Agree with your other point, though: it's time to figure out meaningful stats source distribution now, to create the foundation for meaningful balancing work later on.