Glorious Alpha Two Testers!

Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

losing 25% of loot when half my deaths are due to bugs is getting annoying

a VERY high percentage of my abilities get canceled/cast but do no damage and gets me killed if i don't farm slow as a snail then if 2 abilities don't cast I'm basically guaranteed to die. i do not understand why we have a system to punish players for bugs. love the system in general for the full release but when I'm constantly dying to bugs and other bs it really takes from the enjoyment

Comments

  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    Don't ever play a tank.
  • slyduckfpvslyduckfpv Member, Alpha Two
    honestly i like the tank the abilities not casting dont hurt as much lmao
  • LudulluLudullu Member, Alpha Two
    This simply comes with the territory of testing an Alpha. Death penalties gotta be present, otherwise it's pretty much an entirely different game's test (especially the 25% sink of items) and the bugs are simply there cause Alpha.
  • alpha is for testing and devloping
    PvE means: A handful of coins and a bag of boredom.
  • slyduckfpvslyduckfpv Member, Alpha Two
    Arya_Yeshe wrote: »
    alpha is for testing and devloping

    So implement that when the game is in beta or something and this issue isn't common...?
  • slyduckfpvslyduckfpv Member, Alpha Two
    Ludullu wrote: »
    This simply comes with the territory of testing an Alpha. Death penalties gotta be present, otherwise it's pretty much an entirely different game's test (especially the 25% sink of items) and the bugs are simply there cause Alpha.

    No issue with bugs happening like you said it's a alpha I don't like nor do I think anybody else will enjoy being punished for bugs you can implement this system later in the development it doesn't " make it an entirely different game" like what???
  • LudulluLudullu Member, Alpha Two
    slyduckfpv wrote: »
    No issue with bugs happening like you said it's a alpha I don't like nor do I think anybody else will enjoy being punished for bugs you can implement this system later in the development it doesn't " make it an entirely different game" like what???
    P2 is supposed to be the test of economic systems. If people report their bug-related losses correctly (which they shold be doing in an Alpha) - Intrepid will know the proper impact of item loss on death on said economic systems. W/o that loss we'd be testing a completely different kind of game.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited February 11
    slyduckfpv wrote: »
    Ludullu wrote: »
    This simply comes with the territory of testing an Alpha. Death penalties gotta be present, otherwise it's pretty much an entirely different game's test (especially the 25% sink of items) and the bugs are simply there cause Alpha.

    No issue with bugs happening like you said it's a alpha I don't like nor do I think anybody else will enjoy being punished for bugs you can implement this system later in the development it doesn't " make it an entirely different game" like what???

    It isn't a punishment.

    If you are killed and lose items, that means you get to test the systems by which those items are acquired once again.

    This is a benefit to you, not a punishment.

    You are in this testing phase to test, I assume. You simply get to do more testing.
  • TjaedenTjaeden Member, Alpha Two
    1. It's an alpha test. Your only job is to report those bugs each time they happen! And kudos for finding such cool and unique bugs.
    2. Remember, you have NO loot from the world until you get home to a bank. Think of it as all 0, until you get safe. If you find some Heroic/Epic/Legendary materials, and then die from grinding on mobs, that's on you - and hopefully, you've learned your limits.
    3. If your ping is too high, you may need to switch servers, update your router, or just wait for the next AoC stability update.
  • joeyohknowjoeyohknow Member, Alpha Two
    slyduckfpv wrote: »
    a VERY high percentage of my abilities get canceled/cast but do no damage and gets me killed if i don't farm slow as a snail then if 2 abilities don't cast I'm basically guaranteed to die. i do not understand why we have a system to punish players for bugs. love the system in general for the full release but when I'm constantly dying to bugs and other bs it really takes from the enjoyment

    Welcome to Alpha 2. I hope you didn't pay the high price tag expecting a finished game.
  • REHOCREHOC Member
    slyduckfpv wrote: »
    a VERY high percentage of my abilities get canceled/cast but do no damage and gets me killed if i don't farm slow as a snail then if 2 abilities don't cast I'm basically guaranteed to die. i do not understand why we have a system to punish players for bugs. love the system in general for the full release but when I'm constantly dying to bugs and other bs it really takes from the enjoyment

    🛠️ Alpha Testing & Death Penalties – A Necessary Frustration?

    I get it—losing 25% of your loot due to game bugs is frustrating, especially when it feels like the system is punishing you for something out of your control. However, there’s a reason why Intrepid is implementing these mechanics during Alpha instead of waiting until Beta or launch:

    🚧 Why Death Penalties Exist in Alpha

    🔹 Economic System Testing – Ashes of Creation is designed around a risk-vs-reward economy. The item sink mechanic (losing resources on death) is a major part of the game’s economy and player-driven markets. Without testing it now, they wouldn’t get accurate data on how it affects the economy.

    🔹 Learning Curve & Adaptation – Right now, everyone is still learning the systems, and part of Alpha is understanding your limits. Whether it’s mob difficulty, PvP survival, or gathering risk, learning when and where to engage is crucial.

    🔹 Bug Reports & Fixes – This phase isn’t just about playing; it’s about reporting these ability bugs so they get fixed before launch. If people aren’t actively testing under real conditions, the devs won’t see the real impact of these systems.

    💀 Death in AoC: Not Just a Penalty, But a Learning Tool

    In Ashes, dying isn’t just an inconvenience—it’s meant to be part of the experience:
    ⚔️ Caravan Raids & Sieges – Defenders need to be wary of high-risk engagements.
    🏹 PvE & Boss Fights – Grouping up is often the safer route for survival.
    🏛️ Tanks Are Guild Leaders' Role – Tanks thrive with organized groups, but they struggle solo. If you're tanking, it's meant to be for guild leadership, not for grinding alone.

    🛡️ What Can Be Improved?

    While testing death penalties is necessary, there are fair concerns about bugs making it worse. A few things Intrepid could consider:
    🔹 Bug-Related Death Forgiveness – If a bug report is verified, maybe refund part of the lost loot.
    🔹 Temporary Reduced Penalty – Lower the death penalty in Alpha until abilities are more stable.
    🔹 Encouraging Party Play – Tanks and squishy classes could get small group buffs to make partying more rewarding.

    🔥 Final Thoughts

    Right now, the death penalty isn’t just about punishing mistakes—it’s about testing a hardcore economy & survival system. If you’re struggling with ability bugs, the best move is to report them so the devs fix them before full release.

    And hey—Ashes is all about adaptation. If half your deaths are from bugs, then strategize to reduce risk:
    ✅ Bank loot more often
    ✅ Play with others when possible
    ✅ Use tank builds only if you have party support

    The world of Verra is unforgiving—but it’s meant to be. The strongest players will learn how to survive it.

    And remember, game is in alpha status! 💀🔥
    9ogtbxoqmpef.png
  • AszkalonAszkalon Member, Alpha Two
    slyduckfpv wrote: »

    You are bravely wrestling through the Struggles of an Alpha. ;) . :sunglasses:


    Just make sure you don't get burnout like it happened to me. :sweat_smile:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Maybe i look after a Guild sometime soon
  • StrickenIIStrickenII Member, Alpha One, Alpha Two, Early Alpha Two
    More incentive to report bugs so those oops deaths get patched.
Sign In or Register to comment.