Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
losing 25% of loot when half my deaths are due to bugs is getting annoying
a VERY high percentage of my abilities get canceled/cast but do no damage and gets me killed if i don't farm slow as a snail then if 2 abilities don't cast I'm basically guaranteed to die. i do not understand why we have a system to punish players for bugs. love the system in general for the full release but when I'm constantly dying to bugs and other bs it really takes from the enjoyment
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So implement that when the game is in beta or something and this issue isn't common...?
No issue with bugs happening like you said it's a alpha I don't like nor do I think anybody else will enjoy being punished for bugs you can implement this system later in the development it doesn't " make it an entirely different game" like what???
It isn't a punishment.
If you are killed and lose items, that means you get to test the systems by which those items are acquired once again.
This is a benefit to you, not a punishment.
You are in this testing phase to test, I assume. You simply get to do more testing.
2. Remember, you have NO loot from the world until you get home to a bank. Think of it as all 0, until you get safe. If you find some Heroic/Epic/Legendary materials, and then die from grinding on mobs, that's on you - and hopefully, you've learned your limits.
3. If your ping is too high, you may need to switch servers, update your router, or just wait for the next AoC stability update.
Welcome to Alpha 2. I hope you didn't pay the high price tag expecting a finished game.
🛠️ Alpha Testing & Death Penalties – A Necessary Frustration?
I get it—losing 25% of your loot due to game bugs is frustrating, especially when it feels like the system is punishing you for something out of your control. However, there’s a reason why Intrepid is implementing these mechanics during Alpha instead of waiting until Beta or launch:
🚧 Why Death Penalties Exist in Alpha
🔹 Economic System Testing – Ashes of Creation is designed around a risk-vs-reward economy. The item sink mechanic (losing resources on death) is a major part of the game’s economy and player-driven markets. Without testing it now, they wouldn’t get accurate data on how it affects the economy.
🔹 Learning Curve & Adaptation – Right now, everyone is still learning the systems, and part of Alpha is understanding your limits. Whether it’s mob difficulty, PvP survival, or gathering risk, learning when and where to engage is crucial.
🔹 Bug Reports & Fixes – This phase isn’t just about playing; it’s about reporting these ability bugs so they get fixed before launch. If people aren’t actively testing under real conditions, the devs won’t see the real impact of these systems.
💀 Death in AoC: Not Just a Penalty, But a Learning Tool
In Ashes, dying isn’t just an inconvenience—it’s meant to be part of the experience:
⚔️ Caravan Raids & Sieges – Defenders need to be wary of high-risk engagements.
🏹 PvE & Boss Fights – Grouping up is often the safer route for survival.
🏛️ Tanks Are Guild Leaders' Role – Tanks thrive with organized groups, but they struggle solo. If you're tanking, it's meant to be for guild leadership, not for grinding alone.
🛡️ What Can Be Improved?
While testing death penalties is necessary, there are fair concerns about bugs making it worse. A few things Intrepid could consider:
🔹 Bug-Related Death Forgiveness – If a bug report is verified, maybe refund part of the lost loot.
🔹 Temporary Reduced Penalty – Lower the death penalty in Alpha until abilities are more stable.
🔹 Encouraging Party Play – Tanks and squishy classes could get small group buffs to make partying more rewarding.
🔥 Final Thoughts
Right now, the death penalty isn’t just about punishing mistakes—it’s about testing a hardcore economy & survival system. If you’re struggling with ability bugs, the best move is to report them so the devs fix them before full release.
And hey—Ashes is all about adaptation. If half your deaths are from bugs, then strategize to reduce risk:
✅ Bank loot more often
✅ Play with others when possible
✅ Use tank builds only if you have party support
The world of Verra is unforgiving—but it’s meant to be. The strongest players will learn how to survive it.
And remember, game is in alpha status! 💀🔥
You are bravely wrestling through the Struggles of an Alpha.
Just make sure you don't get burnout like it happened to me.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon