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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Not enough Willow / Braidwood
in Artisanship
I really hesitated making the post as it seems so obvious, but just like Weeping WIllow was too rare before, now that Braidwoods can be cut down, it is still the same problem.
There just aren't enough Willow and braidwood spawns.
I know one day we'll likely have whole other biomes to travel to, and will find them in abundance. (well I sure hope that's the plan).. But for now, this particular scarcity of resource is just getting old.
We've got crafters progressing to Journeyman on T1 crafting due to not enough Weeping Willow still.
It's a massive bottleneck still.
Braidwood is the new rage, but so limited. We need more spawns.
(and randomised, to get away from people spawn camping the few willow / braidwoods we have).
Thanks for reading my rant.
There just aren't enough Willow and braidwood spawns.
I know one day we'll likely have whole other biomes to travel to, and will find them in abundance. (well I sure hope that's the plan).. But for now, this particular scarcity of resource is just getting old.
We've got crafters progressing to Journeyman on T1 crafting due to not enough Weeping Willow still.
It's a massive bottleneck still.
Braidwood is the new rage, but so limited. We need more spawns.
(and randomised, to get away from people spawn camping the few willow / braidwoods we have).
Thanks for reading my rant.
1
Comments
God node spawns kinda make it shit too u get like 1 god node and basicly and every other tree is useless since they only give white to blue quality which it easier to get the blue mob dropped instead gear wise
rarity bonus is not effective enough either in the current state will artisan skills tree fix this im not sure maybe it horrendous atm cause in the artisan skill tree might make getting beter quality easier but till then it gonna be rough
It's so frustrating.
leather is the worst since it doesnt have rare spawns and wood not to far behind since tree at set to level 1 quality with the couple of rare spawns each rotation, Plants/rocks/gems/ores seems to spawn lvl 1-3 nodes (white to rare) which is much easier to proc rare nodes which are quite ubandant to heroic, epic and even legendary is terrible hard
That's because they need to change how gathering works, you aren't seeing very many high rarity ones because people have them on 4 hour timers and just go back to spawns before anyone else can randomly run into them to get mats again before the 24 hour reset.
Easy Fix: Randomize respawn time and locations.
Second Problem: The Willow/Braidwood sometimes will respawn in the same area rather than at the exact same spot. Frequently the respawn for willows will be in a rock or a cliff that you cannot interact with at all. This means that spawn will sit there until reset and not generate more.
Easy Fix: Fix the many bug reports for ungatherable spawns.
Third Problem: Willow is absolutely a gating resource. Which is fine but it's needed for far too many crafting recipes and also needed for many building upgrades in large quantities. Fixing the two problems above will help but unless you have access to freeholds, generating enough Willow for some of these building upgrades takes far too long compared to other required resources.
Easy Fix: Keep Wilow as a gating resource for crafting but reduce the amount needed in building upgrades so it's available for artisans.
Personaly think nodes need to have much faster respawn time even if they reduce the amount of resources they give each time cause running around for an hour to find 1-2 tree is realy bad feeling
im kinda hoping the gathering skill tree will fix the crafting issues when it gets added but i think in the meantime it needs a little bit of help till that system in place