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Fighter opinions ATM (will update)

OrymOrym Member, Alpha Two
edited February 17 in Fighter Archetype
So i think fighter feels really good. I´ve been fighting minotaurs for hours and hours and not getting tired of the combo.
Jump, overpower, rupture, wallop, maim, and leathal blow. That combo feels real good and satisfying.
So my feedback is overall very good and not much bad to say at all.


TLDR OPINION: Fighter toolkit and combos feel good, but, STANCE SWITCHING IS OLD, BORING AND ANNOYING.
The thing is when having 3 different stances that you can click and change into is not fun gameplay. It does not flow well into combat. It takes a sec to do and you feel like you waste small amount of time. It feels like you interupt your gameplay and getting resetted for a sec.
Its pretty annoying aswell having to switch stance to be able to proc staggered (or other effects) from overpower and then switch back to continue the rotation. You feel like you have to do it to be the most effective but it simply does not flow well.
It is one thing to switch between stances when you switch what you are doing completely, like going from single target to aoe or being solo to join a group. But having to switch stance in the middle of doing single target feels bad.

Im not sure but maybe it would feel better if the stances worked a bit different. Like having one stance for when you are solo pveing, another when in groups and one when aoeing or something. And having them being more different from eachother so it is pretty obvious when to switch or if it switches automatically or at the same time your doing an attack.

Im not sure exactly what to do about stances but that are the things I keep having a semi bad interaction with though.

TLDR OPINION 2: BLOOD FUSION IS MUST HAVE AND MAKES TOO MUCH OF A DIFFERENCE IN A FIGHT

I also think blood fusion is very strong, probably too strong. A fights outcome dependes too much on having blood fusion on cooldown or not. 1 ability have way too much too say.
My experience have been that I feel very weak and loose hp quite fast and blood fusion is the one and only answer. So some mobs can only be taken down if I have blood fusion active and not if I dont have it active.

Comments

  • OrymOrym Member, Alpha Two
    Update:

    Im lvl 20 now and have a bit updated view of the class.
    I dont feel the need to stance switch to be able to get health or mana back or any benefits from being in another stance anymore. Blood fusion solves health and mana just fine.
    And to trigger stagger you have multiple ways of doing that. Only time so far i would be in another stance is if im pvping to get that reliable knockdown and speed boost.
    The extra health and mana regen in the spec tree feels useless, have not found my self in a situation where i needed that.

    AOE feels really good and impactfull. Good satisfying rotation there aswell.
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