Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Update Notes - Thursday, February 13, 2025
Glorious Guild Leaders, we want your feedback! On Friday, February 14 we plan to email guild leaders a survey regarding Guild Progression. This survey will ask questions about the progression of Guild Experience, choices in the Guild Skill Tree, and how you manage guild ranks. Please collect your thoughts on these topics over this five day test.
These are the update notes for changes that went to Alpha Two realms on Thursday, February 13, 2025
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
GUILDS
CHARACTER, ARCHETYPES, & COMBAT
CLERIC
FIGHTER
CARAVANS
ARTISANSHIP & ECONOMY
ENEMIES & NPCS
EVENTS, QUESTS & COMMISSIONS
VISUALS
AUDIO
GENERAL
These are the update notes for changes that went to Alpha Two realms on Thursday, February 13, 2025
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
GUILDS
- Improved descriptions, icons, and features for Guild Commodities, Skill Trees, and Experience
- Added additional events to Guild Wars
CHARACTER, ARCHETYPES, & COMBAT
- Enchantment visual effects now apply to all weapon types
- Fixed a bug causing the Wand's Deadly Extended Finisher to deal excessive damage
- Improved animations for character abilities when they enter your view
CLERIC
- Divine Power passive should no longer be removed when unlearning the Divine Infusion ability
FIGHTER
- Fixed incorrect Skill Point costs and requirements for forms in the Skill Tree
- Wallop Momentum cost has been reduced from 40% to 25%
- Fixed an issue where the animation for Wallop was locked for than intended
CARAVANS
- When unpacking Caravan Cargo that you do not own, a portion of the Glint will be lost and Glint will be marked as stolen
- Fixed a bug preventing players from removing Cargo from Caravans after delivery to a Node
- Added safeguards to prevent Caravans from getting stuck in deep water
ARTISANSHIP & ECONOMY
- Added new gatherable poppy variants
- Introduced additional crafting recipes in the Sandsquall Desert
- Added coal to stone gatherable drop tables
- Added new trainable beasts for a particular named NPC's reward table
- Added scorpion venom glands to scorpion Skinning rewards
- Added seeds to farming vendors
- Tier 2 cooking vendors now offer spice rub
- Adjusted respawn rates for huntable Bullwogs
- Adjusted Animal Husbandry training recipes to reflect intended training times
- Updated certification level checks for Sandsquall Desert gatherables
- Fixed a bug causing many gatherables to be invisible
- Fixed a bug causing some gatherables and foliage to spawn under the ground
- Fixed a bug preventing poppies from being gatherable year-round
- Fixed a bug preventing interaction with certain trees
- Fixed a bug causing non-tree Freehold gatherables to have longer than intended maturity times
- Fixed a bug where novice scrolls sometimes failed to trigger effects when consumed
- Fixed a bug that made some trees unable to be interacted with
- Fixed various recipes requiring incorrect ingredients
- Adjusted rarity classifications for several mounts
ENEMIES & NPCS
- Guards should not longer aggro characters that die in the Sandsquall Desert and resurrect in New Aela
- Increased and adjusted population in Snakebite Stash, Befallen Forge, Northwest Azmaran, Aithanahr, Southwest Sandsquall Desert, Prismarium, Daragal Underground, and Vault of the Emigrant
- Adjusted behavior for Undead Dünir Tanks, Goblins, Bellowsmashers, Hippos, and Crocodiles
- Firebrand should no longer become bugged from being interacted with after crossing server boundaries
- Fixed an issue where Risen Minotaur Berserkers could become unresponsive under certain conditions
- Updated animations for numerous enemy NPCs
- Improved visual effects for Sandsquall Desert NPCs
- Adjusted respawn rates for some Minotaurs
EVENTS, QUESTS & COMMISSIONS
- Added an option to use raid frames instead of party frames in a party
- Reduced the extreme outline for chat messages
- Added visual indicators for storage tabs that you can’t add or remove items from
- Adjusted Caravan Events and Wars to use distinct colors
- Updated map icons for Territory Wars
- Improved visuals for Skill Tree menus
- Citizen tabs in storage will now be collapsed if the player is not a citizen
- Fixed incorrect archetype names for Fighter, Mage, and Bard in the Guild Interface
- Fixed a crash caused by the "MORE INFO" button in the Building Management menu
- Fixed incorrect display of the defender icon in certain situations
- Fixed an issue causing the Event Tracker to sometimes clear itself
- Materials will now deposit into the second Node Storage slot when right-clicking
- The Fast Crafting menu can now display multiple results
- The storage clerk interface now populates the Crate area with all previously visited nodes
- Updated icons for Sandsquall Desert items
- Updated interfaces and icons for the Skill Tree, Deconstruction window, Professions on the minimap, guild progression, tutorial reminders, artisanship inventory, node menu, nearby nodes, placement controls, citizenship dues, node relationship menu, siege declaration match, and recipes
- Caravan Component replacements now trigger a proper warning message
VISUALS
- Updated lighting for Prismarium, Vault of the Emigrant, Scarabsong Hollow, and Lost Hero's Sepulcher pocket dungeons
- Improved environmental visuals for better loading at a distance
- Adjusted collision for various environmental objects
- Fixed a visual bug affecting palm trees at a distance in the Sandsquall Desert
- Fixed floating objects in and around Samia's Hope
- Resolved multiple causes of sudden brightness increases
- Fixed typos and refined text for certain quests and events
- Improved gem translucency
- Updated visuals for some Node buildings
- Updated the environment in the Sandsquall Desert
AUDIO
- Continued work-in-progress audio updates for the Sandsquall Desert
- Fixed a bug causing foliage audio to rarely play
- Updated sound effects for Sandsquall Desert NPCs
GENERAL
- Fixed a bug preventing Treasure Maps from appearing in the journal or world map when right-clicked
- Fixed a bug causing issues with Treasure Mounds after logging in and out
- Fixed a bug preventing players from removing Cargo from Caravans after delivery to a Node
- Added safeguards to prevent Caravans from getting stuck in deep water
- Fixed multiple client crashes
- Fixed multiple server crashes
- Resolved a server crash caused by foliage
- Further removed lingering Christmas-themed content from Verra
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