Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
I don't want desert maps. Stop turning my faded maps into desert maps!
As someone that has done well over 50 treasure maps, and possibly up to 100, I have some pretty strong opinions on Desert maps.
In my opinion, Desert maps are the worst. Dealing with the high-level mobs, the lawless zones, using skills to move up rock ledges and then waiting for the cooldown to end so I can use that skill again, not to mention the materials that are in the treasure chest don't match the quality of the maps (novice level materials in a rare quality map) makes Desert maps a time sink where the juice isn't worth the squeeze.
At the Scribing station, clicking on Treasure Map in the left pane will show either “Novice Riverlands Restored Treasure Map” or “Novice Desert Restored Treasure Map”. Clicking on this recipe SHOULD allow you to craft that type of map. However, when you click on that treasure map in the left pain, the main crafting panel might say Riverlands or might say Desert. This is seemingly random. Exiting out of the station will reset both panels. Getting both to say Riverlands SHOULD produce a Riverlands map. But alas this is not the case. Even if both say Riverlands, a Desert map can be crafted.
Is this bugged or is this intentional? Why make this random? As mentioned before, Desert maps are pretty much useless for low-level characters. Sure, they can sell them or give them to guildies, but that is removing content from that low-level player when simply allowing us to control which map is produced would alleviate this. Not to mention, the materials and glint in these treasure maps are extremely beneficial in leveling up artisan skills, especially considering how much gold is needed for some (looking at you animal husbandry).
We should have more control over which map we restore. If the Scribing station window says Riverlands, then a Riverlands map should be restored. If the Scribing station window says Desert, then a Desert map should be restored. Either fix the bug that is causing this, or take out the RNG that is causing this.
In my opinion, Desert maps are the worst. Dealing with the high-level mobs, the lawless zones, using skills to move up rock ledges and then waiting for the cooldown to end so I can use that skill again, not to mention the materials that are in the treasure chest don't match the quality of the maps (novice level materials in a rare quality map) makes Desert maps a time sink where the juice isn't worth the squeeze.
At the Scribing station, clicking on Treasure Map in the left pane will show either “Novice Riverlands Restored Treasure Map” or “Novice Desert Restored Treasure Map”. Clicking on this recipe SHOULD allow you to craft that type of map. However, when you click on that treasure map in the left pain, the main crafting panel might say Riverlands or might say Desert. This is seemingly random. Exiting out of the station will reset both panels. Getting both to say Riverlands SHOULD produce a Riverlands map. But alas this is not the case. Even if both say Riverlands, a Desert map can be crafted.
Is this bugged or is this intentional? Why make this random? As mentioned before, Desert maps are pretty much useless for low-level characters. Sure, they can sell them or give them to guildies, but that is removing content from that low-level player when simply allowing us to control which map is produced would alleviate this. Not to mention, the materials and glint in these treasure maps are extremely beneficial in leveling up artisan skills, especially considering how much gold is needed for some (looking at you animal husbandry).
We should have more control over which map we restore. If the Scribing station window says Riverlands, then a Riverlands map should be restored. If the Scribing station window says Desert, then a Desert map should be restored. Either fix the bug that is causing this, or take out the RNG that is causing this.
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So now my question is this. Does selecting one of these have any influence on which map is being restored, or is this purely informational?
Blown past falling sands…