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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Rogue and bard design

After testing the rogue I strongly feel that whoever designed the bard and the rogue should design all the classes
It feels like those two classes are so far ahead in terms of everything compared to the mage, tank and ranger that they are playing a different game all together, the fighter feels decent but still a pass under the bard and two under the rogue.
I am hoping for class tuning with the rogue release but realistically these three classes need to be almost entirely re done to even come close to the rogue/ bard.
I don't think the rogue or bard are overtuned I think that whoever designed them did a fantastic job and I don't want to see them nerfed, however I do want to see other classes catch up
It feels like those two classes are so far ahead in terms of everything compared to the mage, tank and ranger that they are playing a different game all together, the fighter feels decent but still a pass under the bard and two under the rogue.
I am hoping for class tuning with the rogue release but realistically these three classes need to be almost entirely re done to even come close to the rogue/ bard.
I don't think the rogue or bard are overtuned I think that whoever designed them did a fantastic job and I don't want to see them nerfed, however I do want to see other classes catch up
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Comments
I don't have access to PTR so no rogue time for me, but bard's kit offers you playstyle options, and actual variety of what you are doing during combat. Too many classes are all about damage or all about healing. Their gameplay just feels...shallow and too focused on the one narrowly defined purpose. Bard just feels interactable, with multiple options on the table, even if Intrepid is trying its hardest atm to limit those.
Blown past falling sands…
In P1, the mage felt pretty good. There is interaction between skills/combos and the debuffs, decent CC, good damage identity.
It needs a few hard choices in the skill tree mostly, so you can only get deep into 2 of the 3 elements. Also a reactive/instant defensive CC (frost armor style or bladeturn maybe). Blink has too much good stuff associated with it, and that should be split out. It's not good having to burn a CC break AND insta-cast to use a mobility skill.
Ranger needs some work, and I don't play tank, so I don't know.
yeah ranger 100% need some work
they havant touched ranger yet they have with all other classes now so hopefully there next to be look at somewhat soonihs
any kind of balancing though is pointless atm till enchanting is addressed though
Agree 1000%. Was just saying this EXACT thing in Discord with my guild the last couple of days.
We also need more classes which have personal and group utilities which actually matter instead of "just press this button to do damage" approach so many dps classes suffer from.
I really tried to like tank experience. I cannot play cleric because the gameplay loop puts me to sleep. I will keep repeating myself, but Intrepid should put their game designs on Return of Reckoning server and ask them to play all different tank, healer/support AND dps classes. Maybe then we will get less one dimensional archetypes. Imagine if we got multiple styles of tanks, Swordmaster, Ironbreaker, The Knight of the Blazing Sun or Chosen. The cleric archetypes needs binning all together. I want to see playstyle options. I will take Warrior Priest, Disciple of Khaine, Shaman or Zealot gameplay over Cleric any day. Warts and all.
Blown past falling sands…
Blown past falling sands…
Not getting into classes. Though, for example the Fighter is planned to have a choice between two-hand weapon and dual wielding. With different play styles for both.
The Tanks is planned to have a choice between sword and board, and two-hand weapon.
Personally, while some people love the Bard, I cannot seem to get into playing the Bard. Respect to those that enjoy playing the Bard. Though, I do not care for the Bard.
Still, even the Bard is incomplete in someway, such as the different instrument selections are planned to all for differing play styles and effects.
Blown past falling sands…
We need a nerf to universal dodge jump mechanics. Having a cooldown between dodges, nerfing the momentum and the distance traveled.
I'd like to see Bard flourish be limited by one reset per cooldown time too. I haven't tested the rogue but I'm willing to guess the mobility on the class is too over the top too.
While I think earlier classes (mage, ranger, tank, cleric) could use a rework in a lot of aspects, I believe the amount of mobility in those classes should be the standard for the game rather than everybody zooming around. Melee classes are the only exception because they need to close the gap and then back out alive, but it shouldn't be over the top either.
The archetypes on not end game. It is the classes that will be end game.
Yeah, and you think what? the classes are going to be less mobile? It's only going to get worse from here. By the time we all have augments, this will be a fucking DBZ fight. Excessive mobility is not a good thing.