clappy49 wrote: » Wanted to level up a ranger but all i hear are bad things about it. Is it really as bad as i keep on hearing? Also how would solo leveling be for ranger? I just want to go at my own pace and don't want to group up to mob grind. I understand this is Alpha and tons of things will change but for now how is the class?
Shadow Phoenix wrote: » clappy49 wrote: » Wanted to level up a ranger but all i hear are bad things about it. Is it really as bad as i keep on hearing? Also how would solo leveling be for ranger? I just want to go at my own pace and don't want to group up to mob grind. I understand this is Alpha and tons of things will change but for now how is the class? Thematically the Ranger is the one class that is solo oriented, but you won't feel that at the moment from what is in game. The current iteration of the ranger is EXTREMELY gear dependent and feels very lackluster if that gear is not up to par. Also, their skill kit does have synergies, but they're not very well thought out and feel backward compared to the other classes. So, if you plan to mostly solo and go at your own pace (I fully understand), you will feel let down on the class.
leton wrote: » At first I thought the ranger sucked...but after 80h of gameplay and after mostly soloing to level 23...my opinion has changed. I also want to preface that...these opinions are strictly for PVE, and that my experience with PVP has been quite limited...So this doesn't reflect my opinion of ranger in a PVP scenario. It's also worth noting, that the majority of my time was not spent leveling, but spent on resource gathering/artisan stuff, and exploration. When I *did* focus on leveling it went quite fast...Maybe an hour or two tops at each level, all the way up to level 22. Also, also worth noting, that my current opinion has been formed after having been able to try out *all* the classes at level 25, during the recent realm-test....So I *have* gotten to play all the classes at level 25 to see how they all felt. I currently think the ranger is just more convoluted/misunderstood than the others, and it doesn't follow the way typical MMOs set them up. Especially when it comes to stat priorities...which isn't DEX first, as one might assume. That is not to say I think the ranger is in-line with the other dps classes...And it's definitely in a spot where it could use some attention/love/help. Some of the "higher tier" damage skills just feel absolutely garbage when compared to the very first skill you're able to unlock as the ranger. Otherwise, it's been fun. I had/am having fun with it still, and it definitely got a whole lot better once I straightened out my stat distribution, mastered the various dps rotation(s), and maxed out/optimized my weapon perks. And despite what I've seen people say...if you use *ALL* of the mobility options available to you, and learn how to jump-kite and dodge-roll-jump...The ranger definitely feels the most able to dictate range than the other classes. On top of that, the rangers basic auto-attacks with a longbow, and it's subsequent finishers/extended finishers hit quite hard all by themselves...while also applying some pretty nasty debuffs at the same time. 50% reduced healing from 10 stacks of wound [longbow], snared [shortbow], and bleeding. Couple that with either concussive shots [50% slower cast time for target], or barbs [more bleeding]...jump hopping away while just firing basic attacks still does significant damage, especially with crits. (I've seen my extended finisher crit for 1/3 of the damage that a crit from snipe would do) Camoflauge for ninja-looting dead bodies, getting to pick your engagements and sneak-attack other players, sneaking through PVP zones unseen, being un-targetable while harvesting resources, all while looking like the predator...is also pretty neat...when...camoflauge actually decides it wants to work... So if a more complicated/convoluted/higher skill ceiling class doesn't sound like your cup of tea...then just run a mage. The mage will solo just fine, and tends to be the preferred DPS class in groups, should you choose to run them.
Chicago wrote: » Intrepid.. rangers are not a physical damage mage come on..
leton wrote: » So if a more complicated/convoluted/higher skill ceiling class doesn't sound like your cup of tea...then just run a mage. The mage will solo just fine, and tends to be the preferred DPS class in groups, should you choose to run them.
Thrakedons wrote: » leton wrote: » So if a more complicated/convoluted/higher skill ceiling class doesn't sound like your cup of tea...then just run a mage. The mage will solo just fine, and tends to be the preferred DPS class in groups, should you choose to run them. Ranger has no skill ceiling for the most part. There is only one real build as its useless to spec into multiple hunts, marks, or ammos as they can't be used at the same time as a different one. This leaves us with only half a dozen damage abilities as a dps class which feels horrible and gives no room for different builds.
The skill ceiling for this class is extremely low and basically is oriented around creating distance from your enemy with movement ccs and mobility skills. The class isn't complicated. It's far too simple with no unique class mechanic to speak of and no build variety. If you meet another ranger, he's going be running the exact same thing build and use it most likely in the same order.
Ranger isn't misunderstood. It simply completely missed the class fantasy and doesn't feel good to play.
leton wrote: » I'd say it's less about the number of available skills, and more about one's path through those skills depending on the situation, and which bow one is using. Could you explain to me, your typical DPS rotation(s) based on the situation? Because I bet they'd take a little longer to explain than the mage's... And I'd wager that your skill-tree and bow-perk selection have a good chance of being different than mine...
leton wrote: » Thrakedons wrote: » leton wrote: » So if a more complicated/convoluted/higher skill ceiling class doesn't sound like your cup of tea...then just run a mage. The mage will solo just fine, and tends to be the preferred DPS class in groups, should you choose to run them. Ranger has no skill ceiling for the most part. There is only one real build as its useless to spec into multiple hunts, marks, or ammos as they can't be used at the same time as a different one. This leaves us with only half a dozen damage abilities as a dps class which feels horrible and gives no room for different builds. Could you explain to me, your typical DPS rotation(s) based on the situation? Because I bet they'd take a little longer to explain than the mage's...