Glorious Alpha Two Testers!

Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

UI suggestions and overall experience so far

Hello, loving the game so far. It has a lot of potential and I'm really hoping it's worth obsessing over for years to come!

The good:
-The skill tree design is fantastic. My choices feel meaningful and I have exciting options early on.
-Combat feels good right off the bat. I like how auto attacks hit multiple targets, abilities are responsive and feel like they hit hard, and the playstyle is dynamic and fast paced.
-Interactions between abilities are excellent. Probably the best design choice overall.
-The UI in general is good, the built in editor is easy and intuitive, and there's tons of options.
-Action mode is cool as long as it's 100% optional. Not for me but I'm glad it's there for people that enjoy it.

The bad / in progress:
-Right click feels REALLY bad, and is the most important button. By default, or at least with settings, it should start auto attacks, select, loot, interact, and turn your character.
-Mouse wheel needs to be bindable. I use it for auto run and mouse wheel click for sprint, but it has so many important uses for players.
-Being slowed by NPCs feels bad. Sure it's a little more realistic, but slowly phasing through someone is equally unrealistic. Collision is cool, don't get me wrong, but I'd rather just run right through stuff.
-Maybe it's just me, but something feels off about the way the game looks. I've played EQ, WoW, GW2, LotRO, and FFXI and never felt "lost" or had difficulty figuring out what I'm looking at. Obviously it's Alpha so more variations in buildings and terrain later will fix this, but I feel like the game looks "flat" if that makes sense.

Suggestions:
-Please add an option for canceling casts by clicking the button again. It would be awesome if you could set the time before it cancels (instantly, .5 sec, 1 sec, etc.)

Overall, great game so far and excited to see how it evolves!

Comments

  • SmileGurneySmileGurney Member, Alpha Two
    edited February 19
    I'm loosing eye-sight when I try to identify what statuses is my character or my targeted affected by. The icon are really small, and not that readable. Important buff icon still get pushed out from my status bar by nonsense or other effects, even if I can see those icons still fit there.

    I often catch myself that I don't know whatever my auto-attack or auto-run are on. I wish I could have resizable indicators on the screen for that. The size of some elements, and having writing all over them isn't helpful also:

    sumlzb1flq7x.png

    I also wish I could bind 2 actions to the same button, if I wanted to.

    I wish I could also see whatever I have successfully interrupted someone action with my abilities and always see a textual representation with a casting progress bar under my target for all skills they are using.
    My lungs taste the air of Time,
    Blown past falling sands…
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