kerrai wrote: » I mean, you only used one button in there that’s not targeted. The action combat is in (1) dodge rolls for evasion and to get out of skillshots like the Trap and (2) abilities like Scatter Shot, Vine Field, Disengage, Rain of Death (w/e it’s called), Air Strike, and so on that do use skillshot targeting rather than pure. It’s a hybrid system, I think it makes sense that plenty of the abilities are traditional tab target and some are skillshots. I don’t disagree that I’d like more of the latter but you picked an example that happened to involve none except the opening Trap.
SmileGurney wrote: » I wouldn't consider AoC combat hybrid. I don't think I know one person who uses the action combat. It's a bit of a gimmick atm, and pretty clumsy. What concerns me more is the general issues with draw distance in pvp, attack animations and audio often getting out of sync and as a result not being a good source of the enemy actions. I frequently have situations where even in small engagements I could not rely on enemies animations and sound feedback to identify what ability our enemies are using. I suppose you could call is an issue with combat "integrity".
Solvryn wrote: » kerrai wrote: » I mean, you only used one button in there that’s not targeted. The action combat is in (1) dodge rolls for evasion and to get out of skillshots like the Trap and (2) abilities like Scatter Shot, Vine Field, Disengage, Rain of Death (w/e it’s called), Air Strike, and so on that do use skillshot targeting rather than pure. It’s a hybrid system, I think it makes sense that plenty of the abilities are traditional tab target and some are skillshots. I don’t disagree that I’d like more of the latter but you picked an example that happened to involve none except the opening Trap. GTAoEs do not change a game from being tab at its core, WoW has them. WoWs still a tab game. Thanks for bumping though, it doesn't really change the fact Ashes isn't hybrid.
Veeshan wrote: » except any part of you combo was avoidable with using dodge :P also you may not know this there is also a max range projectile will travel before they fizzle out into nothing. that being said i would like to see more ground telegraphed attacks much like u get in moba like scatter shot charge ability for example. the telegraphed ground target skills like snipe need to be inpactful though. Chain pull imo should be a skill shot for example since it can basicly garanteed someone to die in group pvp. There a reason why in league of legends every single pull attack is a skill shot :P the more impactful a skill is the more likely it should be placed in a skill shot system/telegraphy skill (like the fighters hammer slam skill forget it name)