A simple fix for the TTK (Time To Kill) problem
I have heard rumblings about short TTK for months now. There was even the (threat?) of revamping the Enchanting system to prevent overmatched/overpowered characters. I do not think that is the main answer, rather change what the enchantments do.
Currently, I am in Rare and Heroic +5 to +7 gear (Bard). I can still get 2-3 shot by Fighters and after my silence wears off 3 shot by Mages. I have about 4350-4500 Health depending on gear. This is exactly the same health of the L19-20 Scorpions I chain kill, up to 4 at a time. At the very least, a level 25 player should have the same health as a L25 mob, which is currently about 6k. And, with the option to choose gear with a higher health if they wanted to be more durable.
The problem as I see it is related to stats and enchanting. Currently, almost all classes focus on damage output, this is because there is no real advantage to stacking Con, Health, or resist.
The simple fix, is to allow enchanting to increase stats differently for defensive items and to double the amount of damage reduction +resist armor gives.
For example:
An Ashen Haunt cloak has about +45 health +3 Con and some resist stats. for a total health increase of 45+30= 75
If you enchant it, the +45 health goes to +46, and Con goes to +4, for total health increase of 46+40= 86
a +3 cloak would have +48 + 60= 108 health. This is nothing when you are hitting for 1000-2000 per second
But this should be changed to +20 health per point of Con and doubling the +health per enchant on items with Health on them.
+3 would then be 45(3)+ 6(20)= 255
+7 would be 45(7) + 10(20)= 515
If you had half your gear + defense and half + offense, that gives you about +2000 health for fully enchanted +7 gear, which puts you in the 6k range. And with everyone at slightly less DPS, allows you to survive about twice as long. 3 seconds to 6 seconds is huge in PvP, and allows you to actually get off a spell if you get jumped.
No big balancing, or armor stat changes needed.
Add into that increased mitigation with +resist, and the gear becomes much more diverse.
What do you all think about this simple, and I think, effective change. This would not break the enchanted armor that people have farmed 100's of hours for, but BIS would change slightly. And Set gear could become more attractive.