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Suggestion with Ammo/hunt/marks

VeeshanVeeshan Member, Alpha Two
edited February 28 in Ranger Archetype
It seems like 99% of ranger builds only ever use one Ammo/Hunt it might be worth combining these on the skill tree and have a + skill (the ones u can choose 1 of muiltipul skills) like the other classes get where you just pick one of the 3 options instead of having 3 spread out across the tree. This would free up more space on the tree for other useful skills.

Same can be done with marks since they share cooldowns they dont realy use muiltipul marks (i run 2 but i use 1 99% of the time over the other) you could then make siphoning regeneration be a passive u can take after selecting one instead of being independent since u require a mark to use and atm u can take it without taking a mark if for some reason u dont take a mark lol

I personaly would have the + Hunt skill in the lvl 1-7 sections then ammo in the 8-17 secontion i think it is then mark in the 17-25 section with siphoning regeneration be a passive line off the + box skill


kinda like this
6h7duna80rw0.png

then add some extra skills options to the tree cause we have very little atm compared to other classes like mages have 17 active skills, clerics 15, fighters 15, rogues like 17 or something and rangers get what like 10 atm



Comments

  • ThrakedonsThrakedons Member, Alpha Two
    Exactly this. Some of the abilities need a rework in my opinion but if nothing else, this would make the class so so so much better! Well put. Integrate the marks and hints as our level up gained abilities like fighters stances and make ammo imbue more powerful while giving at least a few more abilities so we actually have combo options and build options instead of every ranger being practically the same.
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