Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Suggestion with Ammo/hunt/marks
It seems like 99% of ranger builds only ever use one Ammo/Hunt it might be worth combining these on the skill tree and have a + skill (the ones u can choose 1 of muiltipul skills) like the other classes get where you just pick one of the 3 options instead of having 3 spread out across the tree. This would free up more space on the tree for other useful skills.
Same can be done with marks since they share cooldowns they dont realy use muiltipul marks (i run 2 but i use 1 99% of the time over the other) you could then make siphoning regeneration be a passive u can take after selecting one instead of being independent since u require a mark to use and atm u can take it without taking a mark if for some reason u dont take a mark lol
I personaly would have the + Hunt skill in the lvl 1-7 sections then ammo in the 8-17 secontion i think it is then mark in the 17-25 section with siphoning regeneration be a passive line off the + box skill
kinda like this

then add some extra skills options to the tree cause we have very little atm compared to other classes like mages have 17 active skills, clerics 15, fighters 15, rogues like 17 or something and rangers get what like 10 atm
Same can be done with marks since they share cooldowns they dont realy use muiltipul marks (i run 2 but i use 1 99% of the time over the other) you could then make siphoning regeneration be a passive u can take after selecting one instead of being independent since u require a mark to use and atm u can take it without taking a mark if for some reason u dont take a mark lol
I personaly would have the + Hunt skill in the lvl 1-7 sections then ammo in the 8-17 secontion i think it is then mark in the 17-25 section with siphoning regeneration be a passive line off the + box skill
kinda like this

then add some extra skills options to the tree cause we have very little atm compared to other classes like mages have 17 active skills, clerics 15, fighters 15, rogues like 17 or something and rangers get what like 10 atm
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