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Why make everything so punishing??

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  • CoopTroopCoopTroop Member, Alpha Two
    Noaani wrote: »
    If you like being on the same content for dozens of hours, Intrepid adding more content for people that don't want that shouldn't affect you, as you can pick your piece of content and stay there - even I enjoy grinding one spot on occasion.

    Of course my preference isn't to have less content in the game so that I have to grind the same mobs for hours. That's just the state of the alpha right now. They have been saying for months that they will add much more content in phase 3. Eventually the game with have quests, story arcs (so that even the same area will be different at times), world events, more dungeons, node/guild wars that are fleshed out, monster coin events, etc. I'm not advocating for less content in any way. You are absolutely right that more content is not mutually exclusive with punishing mechanics. The game can still have the punishing mechanics that OP was asking about (XP debt, material drop on death, no option to completely unflag for pvp, no fast travel, difficult solo play) and also have lots of content for players to explore so that they don't have to grind the same 3 mobs for 20 hours. Unfortunately, and I know no one likes to hear it, but this is where "It's an alpha" is the only real response.
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