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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Warehouse Storage for Others to Obtain
in Artisanship
I feel like one of the big issues with logistics is having to be in the same place to trade with others, where it seems feasible that I should be able to leave a package of gold and materials for someone to pick up when they're there. It could use the crate system or some other method, and cost a small fee, in fact that'd be great since a fee would mean more income for nodes.
So WTF do I mean? Let me give you an example:
I am a multi-gatherer, and I have a pile of threads that I want guild JM weavers to run, so I run my thread to the node with journeyman weaving and create a warehouse package with thread, some silver to cover the fees, and a some fuel wood to run it. I can choose the names or guilds who may pick it up, in this case I'd add the names of the JM weavers I trust.
When they are finished, they can then create a warehouse package for me to pick up using the same steps. Next time I'm online and in the area, I can pick those materials up. If I have a trusted materials runner, I may ask that their name be added as well so they can bring the materials to the thread to the stoneworks where the weapon molds are being made.
The idea that players have to be in the same place at the same time just makes the crafting system more encumbered, and when you need an herbalist, a miner, a woodcutter, a weaver, a lumbermiller, a stonemason, JUST TO MAKE ONE COMPONENT, there needs to be some relief added to the system so all that coordination can be done asynchronously for an extra fee.
Is this a system you'd like? Is there anything you'd want to see added or different?
So WTF do I mean? Let me give you an example:
I am a multi-gatherer, and I have a pile of threads that I want guild JM weavers to run, so I run my thread to the node with journeyman weaving and create a warehouse package with thread, some silver to cover the fees, and a some fuel wood to run it. I can choose the names or guilds who may pick it up, in this case I'd add the names of the JM weavers I trust.
When they are finished, they can then create a warehouse package for me to pick up using the same steps. Next time I'm online and in the area, I can pick those materials up. If I have a trusted materials runner, I may ask that their name be added as well so they can bring the materials to the thread to the stoneworks where the weapon molds are being made.
The idea that players have to be in the same place at the same time just makes the crafting system more encumbered, and when you need an herbalist, a miner, a woodcutter, a weaver, a lumbermiller, a stonemason, JUST TO MAKE ONE COMPONENT, there needs to be some relief added to the system so all that coordination can be done asynchronously for an extra fee.
Is this a system you'd like? Is there anything you'd want to see added or different?
2
Comments
That is a good point. There could easily be a resource or total quantity limit, a maximum listing limit, and listing it may even have a fee--10% of the vendor sell value maybe? I just as much see this used between players as for players moving stuff between their characters, which is fine because it won't overcome the logistics that your main and alt (or whomever) still have to visit the same node to claim it.
i think this system though would work even by adding a fee or service charge for it to keep gold running through the nodes. this would also limit the use of free storage