Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Asheron's Call... A way to solve the "Fast Travel" issues...
One way that I loved that you could solve travel through a large world, was what Asheron's Call did. In "AC" there were fixed portals that you could go into that would take you to other fixed places in the world. There were also dynamic portals that were random and went to random places. There was also a certain magic tree that would allow you to "Portal Tie" "Summon Portal" and "Portal Recall".
How this played out...
You would know the static portal locations and use them to get you closer to places faster, but you still would have to run too... for instance... a little ways outside Winstead you could have a portal to New Aela and Outside New Aela a portal to Halycon, in the Riverlands somewhere, a portal to the Desert... etc... Caravans can't go in... but people can. You could have a portal recall that you use to go to the last portal you entered. You could Tie to one portal you would want to go to often, but you would still have to run around to get to the static portals and go through several to get where you want to go.
Conflict... Also on Darktide, people would camp portals and their dropoff locations to attack people trying to go from place to place. That to me added a fun and dangerous element, and something to fight over. If you want to be safe, you have to run, if you take a portal... there might be a guild camping the other side to kill you.
Also, you could summon the portal you were tied to and others could use it, so you would summon portals and send your whole guild to attack players camping portals.
I loved this about Asheron's Call and would love to see that in Verra. A throw back to the Old School ways!
How this played out...
You would know the static portal locations and use them to get you closer to places faster, but you still would have to run too... for instance... a little ways outside Winstead you could have a portal to New Aela and Outside New Aela a portal to Halycon, in the Riverlands somewhere, a portal to the Desert... etc... Caravans can't go in... but people can. You could have a portal recall that you use to go to the last portal you entered. You could Tie to one portal you would want to go to often, but you would still have to run around to get to the static portals and go through several to get where you want to go.
Conflict... Also on Darktide, people would camp portals and their dropoff locations to attack people trying to go from place to place. That to me added a fun and dangerous element, and something to fight over. If you want to be safe, you have to run, if you take a portal... there might be a guild camping the other side to kill you.
Also, you could summon the portal you were tied to and others could use it, so you would summon portals and send your whole guild to attack players camping portals.
I loved this about Asheron's Call and would love to see that in Verra. A throw back to the Old School ways!
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