Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Killing a player in town vs paying for materials......
That is it for me. I have put up with soo many bugs. This is it thou. No player should be able to come into a town looking to buy materials and be able to war deck you, kill you, and take your mats.
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There's no reason to keep this in the game.
since you got war decked im assuming you are in a guild with more than one player and can trade.
Also put the loot on the marketplace and dont spam global? I feel like your post is bringing the troll side out of me but like stop self owning and crying about it
Steven's whole idea for wars has been "they have a goal, so that people don't just kill each other until they're tired". And it's been that for 6 years of development. But then suddenly they completely throw that out the window and change it to something completely different.
It's either an example of them having no damn clue what their true design is (which would be a very shitty situation) or an example of them patching up a hole in their design, but doing a shitty job because the patchwork now ruins some other part of the design.
There are some massive cracks in the design. Seems like the game was designed from a single perspective or player type. I feel conflicted though, it seems like they ask the players for input on somethings, but ignore it on others. They want ideas for social media clout like the guild rep program, and boss environments. But when it comes to "hey why are they spawns static" or "why am I spawn camped"? It falls on death ears. I really think people should quit testing if you don't like the direction the game is going. If enough people keep testing theres no reason they should change anything. Which is fine. But every minute that a player plays the game there design choices are validated.
as towns get larger guards should have a harder time securiting all the area's so there should be vunerabilities for sneaky killing however u should also be able to invest in more guards as a mayor to reduce this, that being said there should not be very many blind spots in T1-T3 nodes and most area especially important area like crafting spots should be covered.