Solonthebandit wrote: » trade mats to un guilded alt and never get war decked. I solved your problem in 20 seconds, your welcome since you got war decked im assuming you are in a guild with more than one player and can trade. Also put the loot on the marketplace and dont spam global? I feel like your post is bringing the troll side out of me but like stop self owning and crying about it
Ludullu wrote: » It's either an example of them having no damn clue what their true design is (which would be a very shitty situation) or an example of them patching up a hole in their design, but doing a shitty job because the patchwork now ruins some other part of the design.
Volgaris wrote: » I really think people should quit testing if you don't like the direction the game is going. If enough people keep testing theres no reason they should change anything. Which is fine. But every minute that a player plays the game there design choices are validated.
Veeshan wrote: » as towns get larger guards should have a harder time securiting all the area's so there should be vunerabilities for sneaky killing however u should also be able to invest in more guards as a mayor to reduce this, that being said there should not be very many blind spots in T1-T3 nodes and most area especially important area like crafting spots should be covered.