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Splinter Topic(?): Item Deconstruction, Where, Who, How?

AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
I was doing my normal design contemplations and realized that if you can deconstruct gear dropped from Corrupted players, you can obviously 'prevent them from ever regaining it'. To be clear, I don't think this matters, with what we know about the game now.

But more importantly, do you need the Artisanship skill to do this? Can you do it 'on the spot'? Can you deconstruct gear if you, yourself, are Corrupted? Can you deconstruct your own gear after going red?

Just a thought experiment that I'm throwing out for discussion in case anyone else finds it interesting. I was thinking about all the ways that player incentives, in fact, the whole game, changes depending on some of these factors.

I also don't have a preference here or anything, since I don't know how Ashes is supposed to feel. In FF11, my main game for years, you needed to have the Artisan skill to desynth things, but could do it anywhere. In TL, my new one, there is no 'Artisan Skill' of this type, and you can technically do it anywhere but you had to come 'prepared to do that' for whatever reason. In both games you need to have some item you're carrying around. If Ashes were like FF11 I think the item could drop on death, if it is like TL, then it probably wouldn't.

This one really got me thinking, because it seems like it would not happen often or matter much, but the more I think about it, the more I see a Butterfly Effect here, even down to things like 'the immersion that happens via inter-guild stories', so, I post.
Stellar Devotion.

Comments

  • LudulluLudullu Member, Alpha Two
    My preference would be "you can only do it at a crafting station in a node". I'm fine if everyone can do it, though I could definitely see a world where only crafters can (maaaaybe even specialized crafters, i.e. leatherworkers decon light armor, etc). Middleway between the two could be "anyone can, but crafters get more/better stuff out of it".

    As for the corrupted part of the question, I'd imagine that deconstruction gives materials, which means they'd just all drop on death either way. So if the PKer wanted to remove their items for some reason - they can just throw it away, which will delete them.

    Now, I'd personally prefer if corrupted players simply couldn't throw away items, but my views on the entire design of the corruption system and things related to it are very fucking particular :|
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