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Artisan testers being tortured

LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
Can we please get a SLIDER for processing quantity instead of fixed stack numbers?

Its completely insane that if we have 99 mats, we need to do NINE separate processing steps split in 50 + 25 + 10 + 5 + 5 + 1 + 1 + 1 + 1 and you are REQUIRED to stay in the station for 5 hours because you cant simply set a slider to 99 and let it process

Who came up with this idea intrepid why torture your testers :'(
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Comments

  • LudulluLudullu Member, Alpha Two
    Yeah, I've been curious about this since P1. Unless there's some gamebreaking reason that doesn't allow Intrepid to just set up a customizable quantity process - I got no fucking clue why it is the way that it is rn.
  • SorcresSorcres Member, Alpha One, Alpha Two, Early Alpha Two
    If you missing just one, and wanna do 100 stack, why not buy missing materials on market?

    Maybe this is the purpose, to convince you to buy something from other players, even just one last material for your 100/100.
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    Sorcres wrote: »
    If you missing just one, and wanna do 100 stack, why not buy missing materials on market?

    Maybe this is the purpose, to convince you to buy something from other players, even just one last material for your 100/100.

    you understand some materials cost like 30 gold each, and guilds process whatever their members donate, and sometimes the donations gonna be 48, 37, 97 etc.... right?
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    Recrutamento aberto - Nosso Site: Clique aqui
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    I believe this has been acknowledged in the recent news.
    GJjUGHx.gif
  • NeurotoxinNeurotoxin Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah, they heard you and they'll be changing it! I think we all know how much the odd order sucks, and for a game where time, position, and logistics means so much, it really is punishing to run through odd stacks and plan to do anything else in the game.
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