Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Feedback on pvp as a whole - generic
These are my opinions on the game as it currently stands. TTK being fixed but yeah.
1. Guild wars are probably happening too often. 3AM someone decides to declare war on your guild, it happens after 2 hours pass or a lot of kills. Or if they sneak away and chop trees in the middle of nowhere outside the event circle. Currently these are used to be able to kill other people without getting corrupted, including sniping mats from trading. If you wana corrupt to steal mats, sure but 4g cost to roll the dice on human lootboxes? too low.'
2. Give us another way to pvp at world bosses other than Node wars and Guild wars. These are important rng timed resources and people have to use gimicks to make it work.
2. Shrines are too close to the pvp events. People die they run back while the fight is still going on. Eventually until you keep chasing the tail back to the shrine.
3. Node wars are happening too often. Should be like a 1 week CD or something. I believe this is going to be changed during a future update so leaving as is.
4. PVP in towns. I don't like that you can war people in towns. Its cool running through the streets, but less cool when you have someone who knows you are a crafter. And follows you around, waiting until you go to make something before declaring war to steal your mats. Or a guild declaring war on everyone on the day of a new bench coming out, etc.
Yes you can 'get good' or practice basic security. But how many thousands of new players are going to lose their goods and just decide to not play anymore? You are in a town surrounded by guards, why is killing allowed lol
5. IDK if caravans should show their hp as a #. People can judge the cargo value based off of the HP of the caravan.
6. I still don't like that caravan drivers can be killed. Give the caravans a 90% slow if they've taken damage or something else instead, idk. There is no option of 'pushing through' when you get ganked.
7. Caravan events suck to sign up for. Let the raid leader sign up everyone to a caravan. Or give us a gigavan so we don't have to have 100 events on screen.
8. Fix the non-combatants being affected by CC issue. People use it to troll, or get other groups killed, etc. many scenarios.
9. Overall there aren't really rewards for doing PVP other than caravans. I'd also like to not invalidate half the economy with rewards either.
10. You want people to pvp over static nodes? make epic + legendary nodes a mandatory flagging zone. And show it on the map if you are close enough.
11. Increase the render range of nameplates. I can't see if a person is an enemy until they are already in range to hit them basically. Show me HP bars clearer.
12. Markers need to be more visible. They flicker in and out, bug out, or I just can't see them. I need to be able to see a marker on an ally from 50m away. Also make them more distinct if you can.
13. Let us lock a 'focus' or an 'ally' target. Defensive targeting is nice but I just want it to focus on one person.
14. Fix the Target of Target - targeting keybind. Shift Q so it works
15. Longbow's extra range is 'disruptive' as a pvp weapon compared to everything else. IDK what you wana do about it if anything.
16. Dodging interrupting AA chains is a PITA. Let AA chains remember where you were after dodging. I can't use shortbow in PVP if within the first 3s of every fight I have to dodge -> so i can't get arrowstorm from auto attacking.
17. Ally VS enemy AOE's needs to be distinguished at some point. Which roots are mine VS theirs?
18. Clarity of buffs and debuffs. I need to know when I am silenced, not just greying out action bars. (which is the same as being out of range).
More class specific stuff for pvp as a whole -
18. Gravity jump from bard is fun and opens up options - but it makes the game bad for melee I assume.
19. Tank walls should be longer (imo)
20. Tanks don't feel like they have much group utility in a raid. They can protect a target to soak and plop an aoe shield and wall but thats it? idk. We never get extra tanks in the raid and think 'now we have a really good frontline'.
21. Bard nimble needs more clarity on purges
22. Fire dot lasts too long.
23. Vines needs more clarity. both in effect and during cast so people can play around it.
24. Tank aoe shield pulse is too bright.
Theres more stuff but this is the basics for now. When classes get their reworks I imagine stuff will get looked at.
Overall pvp is fun, but no rewards? Render distance is horrible, along with desync / lag when its 100+ people. A lot of us are still kind of waiting for that magic patch that fixes the lag so we can really go all-in on pvp. You can't even coordinate with markers cause they don't render in. I would also like abilities to feel more responsive / snappier to use. The game feels ok to play but it doesn't have that good good feel of wasd or pressing buttons to do damage still totally
1. Guild wars are probably happening too often. 3AM someone decides to declare war on your guild, it happens after 2 hours pass or a lot of kills. Or if they sneak away and chop trees in the middle of nowhere outside the event circle. Currently these are used to be able to kill other people without getting corrupted, including sniping mats from trading. If you wana corrupt to steal mats, sure but 4g cost to roll the dice on human lootboxes? too low.'
2. Give us another way to pvp at world bosses other than Node wars and Guild wars. These are important rng timed resources and people have to use gimicks to make it work.
2. Shrines are too close to the pvp events. People die they run back while the fight is still going on. Eventually until you keep chasing the tail back to the shrine.
3. Node wars are happening too often. Should be like a 1 week CD or something. I believe this is going to be changed during a future update so leaving as is.
4. PVP in towns. I don't like that you can war people in towns. Its cool running through the streets, but less cool when you have someone who knows you are a crafter. And follows you around, waiting until you go to make something before declaring war to steal your mats. Or a guild declaring war on everyone on the day of a new bench coming out, etc.
Yes you can 'get good' or practice basic security. But how many thousands of new players are going to lose their goods and just decide to not play anymore? You are in a town surrounded by guards, why is killing allowed lol
5. IDK if caravans should show their hp as a #. People can judge the cargo value based off of the HP of the caravan.
6. I still don't like that caravan drivers can be killed. Give the caravans a 90% slow if they've taken damage or something else instead, idk. There is no option of 'pushing through' when you get ganked.
7. Caravan events suck to sign up for. Let the raid leader sign up everyone to a caravan. Or give us a gigavan so we don't have to have 100 events on screen.
8. Fix the non-combatants being affected by CC issue. People use it to troll, or get other groups killed, etc. many scenarios.
9. Overall there aren't really rewards for doing PVP other than caravans. I'd also like to not invalidate half the economy with rewards either.
10. You want people to pvp over static nodes? make epic + legendary nodes a mandatory flagging zone. And show it on the map if you are close enough.
11. Increase the render range of nameplates. I can't see if a person is an enemy until they are already in range to hit them basically. Show me HP bars clearer.
12. Markers need to be more visible. They flicker in and out, bug out, or I just can't see them. I need to be able to see a marker on an ally from 50m away. Also make them more distinct if you can.
13. Let us lock a 'focus' or an 'ally' target. Defensive targeting is nice but I just want it to focus on one person.
14. Fix the Target of Target - targeting keybind. Shift Q so it works
15. Longbow's extra range is 'disruptive' as a pvp weapon compared to everything else. IDK what you wana do about it if anything.
16. Dodging interrupting AA chains is a PITA. Let AA chains remember where you were after dodging. I can't use shortbow in PVP if within the first 3s of every fight I have to dodge -> so i can't get arrowstorm from auto attacking.
17. Ally VS enemy AOE's needs to be distinguished at some point. Which roots are mine VS theirs?
18. Clarity of buffs and debuffs. I need to know when I am silenced, not just greying out action bars. (which is the same as being out of range).
More class specific stuff for pvp as a whole -
18. Gravity jump from bard is fun and opens up options - but it makes the game bad for melee I assume.
19. Tank walls should be longer (imo)
20. Tanks don't feel like they have much group utility in a raid. They can protect a target to soak and plop an aoe shield and wall but thats it? idk. We never get extra tanks in the raid and think 'now we have a really good frontline'.
21. Bard nimble needs more clarity on purges
22. Fire dot lasts too long.
23. Vines needs more clarity. both in effect and during cast so people can play around it.
24. Tank aoe shield pulse is too bright.
Theres more stuff but this is the basics for now. When classes get their reworks I imagine stuff will get looked at.
Overall pvp is fun, but no rewards? Render distance is horrible, along with desync / lag when its 100+ people. A lot of us are still kind of waiting for that magic patch that fixes the lag so we can really go all-in on pvp. You can't even coordinate with markers cause they don't render in. I would also like abilities to feel more responsive / snappier to use. The game feels ok to play but it doesn't have that good good feel of wasd or pressing buttons to do damage still totally
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