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Node Wars - Duration Timer Suggestion, In-Town Safe Zones, and PvP Level Difference Concerns

EdwynnEdwynn Member, Alpha Two
Greetings Devs and Fellow Adventurers of Verra,

I have been testing since the A2/Phase 2 keys unlocked on November 22. This is my first post and I have some feedback regarding Node Wars and concerns for PvP. I logged into Vyra tonight (3/10/25) and I'm a citizen of Winstead. My goal was to check my mail and browse the marketplace for a little bit after a long day before going to bed.

Winstead has been warring with multiple nodes all at once since Saturday (03/08/25) evening. I logged on today (03/10/25), and was actively using the mailbox. I noticed the war icon on my nameplate but didn't think about it because I was checking the mail. It was at about 11:30pm CDT.

Player Experience: I was then killed almost instantly by one player, in town, at the mailbox. I had to respawn because there was nothing I could do. I then ran back into town to collect my items and was instantly killed again by the warring node (2-3 players), at my corpse in town. I respawned again, tried running back to town, and another fellow citizen (20 Tank) was combating a 25 Fighter not far from the Emberspring. I'm a 19 Cleric with okay gear and figured we may have a chance, so I started to help. Then basically a full group from the warring node showed up and killed us again. I respawned, and they were then camping the Emberspring. I instantly logged out after voicing some frustrations in Citizen and Global chat. We have been warring with 4 nodes for 2 straight days. This was an unpleasent experience that made me not want to play.

Feedback: This may already be intended. Please add Node War duration timers and after the designated time (1-5 hours? Scrolls could determine duration - just an example/idea) the node with the highest kill count wins.

Feedback: The other aspect was getting killed in town. This just doesn't feel right. A town should be a safe place for your own Citizens. The guards did nothing. I don't know if this was a bug where they were not attacking, or I died so quickly that they couldn't respond. I was trapped in a death loop that was not fun. The thought of killing people who are not wanting to engage in PvP feels wrong. I tried to defend myself, but had no chance. They were clearly max level and had good gear, taking the easiest kills in town, cowardly strategy in my opinion, with no sportsmanship. I get it, you're max level and bored, so you go into the warring node to push your node toward victory by taking advantage of it being later in the evening with no safe zone to get easy kills from unexpecting players.

Player Experience: I don't know how you combat griefing, or people thinking this is a good strategy. It's annoying and extremely frustrating. I am absolutley loving this game, it reminds me of Dark Age of Camelot in many ways. However, this instance made me want to instantly log out of the game. I was not in the mood to be forced into PvP, in my own town, getting killed by players 6 levels higher than me with good gear. It was a shitty experience and it felt like it could turn into griefing quickly.

Player Experience: The other aspect was that these warring advasaries where level 25 and I was level 19. I have a hard time when max level characters can kill lower level characters so easily and quickly because of the level gap and gear differences. Especially when it's in an area that should be safe, your own town. The fact that they could just be in our town freely while at war doesn't make sense.

Feedback: I think there should be level caps for combatting with lower level characters. Such as 1-5, 6-10, 11-14, 15-19, 20-24, 25. At the current testing level cap, level 25s can only kill other level 25s. You can only be "flagged" against/within these level ranges to engage with a warring nodes citizens. And the only way to attack a lower level character, is if the lower level character engages first.

I very much understand this is still in Alpha and there are many outstanding systems. I believe these things would make for a better overall player experience. I think these would be good priorities to the node warring sytems, and to PvP in general.

I hope this format helps you understand my player experience during this node war, as well as potential suggestions to use for iterating solutions to these PvP concerns. I very much appreciate you listening to your playerbase and taking constructive feedback as you develop the game.

I'm throughly enjoying my testing experience and have been actively reporting bugs and I want to see this game succeed.

Keep up the great work, I look forward to every update!

Edwynn
Citizen of Winstead - Realm of Vyra
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