Firstly, if this post ends up making you think or feel anything that you're strongly confident in, go add it to
this feedback post from Intrepid.
The reason for this post being separate is that it isn't
really about the environment and that's kind of the point.
I'm going to talk about a boss/raid that I literally haven't experienced yet, haven't looked up, only know about from lore and a seconds-long snippet in an opening Cinematic. I'm going to talk about Leviathan (Throne and Liberty, not FF11), because I feel like ranting about how expectations work.
Leviathan is functionally 'just a big fish'. Maybe it calls adds, maybe it does knock-up. Maybe it can use knockback or buff itself. Its arena is a big pool of water in a 'cave' with enough openings in the 'roof' that it doesn't make sense to call it a 'cave', but you can't easily run out the sides from the bottom.
Expectation based on just that: Not very interesting.
In the Cinematic, the area is shown with a thunderstorm happening. Throne and Liberty's weather design team hasn't gotten to the implementation of this yet
to my knowledge, even though we see it in the trailer. So that sparks interest, but only for the future.
Because the difference between 'this boss is always the same, but we made its environment cool and fitting for its battle and spectacle and part of its mechanics', and 'this boss changes according to how its environment changes', is huge. I'm not going to 'bloat' this post with all the reasons why meaningfully changing this boss during a potential thunderstorm would have to go through multiple design meetings to decide if it would be 'acceptable' to 'do that to the average player'.
But I will say that if the weather team finishes the Thunderstorm weather and Leviathan's mechanics,
whatever they are stay the same, it would be a disappointment and a 'waste of its environment design' (technically this applies to all enemies in that zone but that gets complicated). I wouldn't exactly be
expecting the things listed below, but I would imagine them, and then actually be
less interested because I know they aren't there. If I know they are
never coming this effect is worse:
- Lightning striking down 'through the holes in the 'cave' roof, but you can learn to stand under the solid parts to not get struck
- Lightning striking the boss and doing damage or weakening it in one way, but also giving it extra mechanics or adding additional statuses to others while it is in the 'Charged' status.
- Same for the adds, changing the danger according to what adds are called, or changing the way/order that players deal with different kinds
- Mildly affecting the boss' AI and goals relative to the above
All this happened because someone 'chose to showcase this boss in a weather condition that may not yet be possible', a few weeks after Monster Hunter Wilds released (this isn't actually the reason for me but it's an example and does apply to a few others I know).
That's all. I tried to decide if this was worth a TheoryRaid, and keeping it short might not have been a good idea, now that I reread it, but at the same time, talking about it for a 'Raid' I literally haven't done or learned anything about other than 'I play this game, I saw a few seconds of trailer, I know what the smaller version of this enemy type is like' is about as TheoryRaid as it gets.