Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Gathering
I am one that loves to gather. I'm grateful there will no longer be stagnate mineral or herbs, hopefully that is implemented if not all ready, very soon. Players that camp nodes not only stop playing the game, but it also completely takes the excitement of what you might get on your gathering out the door. I'm not interested either at all in surveying pilons, this will only change the story but be the same problem of node & herb campers. The only thing this will do is shove everyone in the same direction. Sometimes, you just want to gather mostly in peace after a hard day's work. There is more than enough pvp opportunities, that leaving gathering out of it for the most part is ideal. Also, the gathering is just great by simply being able to push f to mine and pick up. There already is a skill process in place by the novice, apprentice, journeyman, etc. skill tree. Nothing else is needed for that part. Not everything in this game, needs to be complicated. There is enough requirements needed to upgrade tools. Plus, I'd like to see cool down periods for wars, etc, constantly seeing that across screen is annoying. I'm glad people are participating in the conflict you established, just please leave it out of gathering. I know not everyone is going to agree, but I hope most of us will when it comes to gathering, this will force people to travel the game like some of the intentions. recap: I do not want to know when or not when a legendary is going to pop up. I do not want a counter telling me when it is coming up, I do not want a timer. The only thing the pilons should say if you move forward with this, is the probability of finding the materials, in a direction, in a vicinity, and have a long cool down-like 12hrs, nothing about specifics, it completely takes the excitement of what I'm going find out of the game; but for me I absolutely, unequivocally do not want the pilons either. Plus, get rid of the visual indicators of node rarity. For example, the difference in tree shape, flower color or ruby color to indicated rarity. This will actually help achieve more player interaction like you want, because people will be gathering everything to find these items, but the killing pvp moments, we have more than enough opportunity for that all ready, and to repeat. I just want to gather in peace. The only threat I should have is; I'm gathering by myself and transporting goods by myself. Thank you.
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