Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Bard damage type
I really hate the way bard is magical damage type, why could they not make it both magical or physical and applies the highest number as main damage, I am sure the second arc type would maybe fix this problem a fighter -bard blade dancer might fix that's problem and change it to physical damage.
also address the fact all the skill are magic based where is my melee bard skill?
also address the fact all the skill are magic based where is my melee bard skill?
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Blown past falling sands…
8 classes in the game
4 physical = tank ranger rogue and fighter
4 magical = Mage bard cleric and summoner
which is reason why bard is magic dmg based.
Now you might see something that ur after with the secondary but not much known about them going fighter as a secondary could possible make you a physical dmg based class instead of magical potentialy but only time will tell on how secondary will function
It doesn't even affect the weapons you can use. They've already said they're doing Magical Daggers/Bows/etc in addition to the physical ones. All you have to do is grab the Magic-based dagger, and voila, you're doing damage off your primary stat.
It'd be a terrible thing if they split a Bard's primary stat, though. Who ever heard of weaving a magical melody made of... metal? Songs and Sagas, and the magical effects of Dances are always going to be based in Magic.
If we had some abilities that were magical, and some that were physical, all it would mean is that our skill tree is locked down into to separate branches. If you build physical stats on your gear you can't really use magical abilities properly. If you build magical stats on your gear you can't effectively choose physical ones. And if you are fool enough to build both... well now you can't do anything.
Bards being Magical is harmless, in their attacks, and intuitive in terms of everything else. I'm sure there will be some rogue out there with a Physical Wand. Just use your Magical Dagger. What's more Bardly than enchanting a magical weapon anyway?