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Crafting Professions

jaspenjaspen Member, Alpha Two
Please consider unlocking all crafting professions and no more gatekeeping behind 5 mastercrafting. Since I do not have a crystal ball and do not know what this finish product will be like. At the very least try it during this Alpha phase. Over the weekend, I went to all three desert nodes and checked their store fronts. There was only 2 to 3 pages of items for sale, per node. If a node is to specialize in a certain craft. That doesn't seem like a promising feature when content dries up. I understand what the devs are trying to achieve, and, also understand that this is a Alpha. It is not working as intended. It may never work as intended.

This topic isn't about trying to control the market. Crafting is typically a gathering/money sink that some do not enjoy. It's about being able to play the game in other ways than farming mobs for xp. Once again, no idea what finished product will be like. But, if it stays on this track, as solo, non guild person. It would be more enjoyable to be able to craft gear, food, mounts and so on without the aid of others.

Thanks for reading

Side Note: Started testing/playing Jan 5th as ranger. That char is lvl 9 and felt it was too squishy. Rerolled a cleric, lvl 20 currently. Tried group content once, but found standing in one spot and farming adds a bit boring.

Comments

  • LudulluLudullu Member, Alpha Two
    No :)
  • GrilledCheeseMojitoGrilledCheeseMojito Member, Alpha One, Alpha Two, Early Alpha Two
    jaspen wrote: »
    Please consider unlocking all crafting professions and no more gatekeeping behind 5 mastercrafting. Since I do not have a crystal ball and do not know what this finish product will be like. At the very least try it during this Alpha phase. Over the weekend, I went to all three desert nodes and checked their store fronts. There was only 2 to 3 pages of items for sale, per node. If a node is to specialize in a certain craft. That doesn't seem like a promising feature when content dries up. I understand what the devs are trying to achieve, and, also understand that this is a Alpha. It is not working as intended. It may never work as intended.

    This topic isn't about trying to control the market. Crafting is typically a gathering/money sink that some do not enjoy. It's about being able to play the game in other ways than farming mobs for xp. Once again, no idea what finished product will be like. But, if it stays on this track, as solo, non guild person. It would be more enjoyable to be able to craft gear, food, mounts and so on without the aid of others.

    Thanks for reading

    Side Note: Started testing/playing Jan 5th as ranger. That char is lvl 9 and felt it was too squishy. Rerolled a cleric, lvl 20 currently. Tried group content once, but found standing in one spot and farming adds a bit boring.

    Wait so....you just solo all the time? A big part of the purpose of crafting is to incentivize behaviors between players rather than lone crafters, whether it's coming together to get specific boss loot with fighters or working together with other crafters to make a masterpiece that requires multiple different skills in different stages.

    People also specialize in certain crafts. Limiting it enables interactions between players, which is the point of an MMO. It seems weird to push for a feature that explicitly reduces interactions between people...
    Grilled cheese always tastes better when you eat it together!
  • Tahiti02Tahiti02 Member, Alpha Two
    No thank you, atleast not yet. We're all playing an alpha that has a tiny population at the moment so until we get deep into Phase 3 where player retention might become a priority, it will be hard to tell if the current system won't work. It clearly relies on a healthy population, that much is obvious, but we shoudn't be scraping ideas when they are still building the backend foundations and more than half of the systems are placeholder.
  • VolgarisVolgaris Member, Alpha Two
    jaspen wrote: »
    Please consider unlocking all crafting professions and no more gatekeeping behind 5 mastercrafting. Since I do not have a crystal ball and do not know what this finish product will be like. At the very least try it during this Alpha phase. Over the weekend, I went to all three desert nodes and checked their store fronts. There was only 2 to 3 pages of items for sale, per node. If a node is to specialize in a certain craft. That doesn't seem like a promising feature when content dries up. I understand what the devs are trying to achieve, and, also understand that this is a Alpha. It is not working as intended. It may never work as intended.

    This topic isn't about trying to control the market. Crafting is typically a gathering/money sink that some do not enjoy. It's about being able to play the game in other ways than farming mobs for xp. Once again, no idea what finished product will be like. But, if it stays on this track, as solo, non guild person. It would be more enjoyable to be able to craft gear, food, mounts and so on without the aid of others.

    Thanks for reading

    Side Note: Started testing/playing Jan 5th as ranger. That char is lvl 9 and felt it was too squishy. Rerolled a cleric, lvl 20 currently. Tried group content once, but found standing in one spot and farming adds a bit boring.

    I just have to assume you paid in to this alpha not really knowing what Ashes was trying to be. A lot of people did. It's not met to be soloed. You will rely on others to craft, if that's from friends, guild, or the market place. You'll rely on others to party up to kill mobs to get drops, or clear out areas to harvest materials. The part of crafting that's intended to be solo is clicking through the god awful menu.

    It's an MMORPG not Skyrim. Sure other MMOs allow you to tank, dps, heal, support all as one class and craft everything under the sun. But Ashe's isn't trying to be that. It's not a WoW clone, it's not EQ revived, it's not FFXIV reincarnated. It's more trying to be a mix of L2, DaoC, and Ark. How it will actually turn out is still a mystery. But if they recant on certain things like this they'll lose the core of the people still testing and piss a lot of people off.

    If testing isn't fun, don't test, I don't because it's not fun to me. Vote with your feet.
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