Fcked wrote: » Ashes of creation has a robust variations of life skilling, and after about 20 hours of gameplay, I feel like I am ready to provide my first suggestion. When accessing a processing station you will default to the top of every list, for lumber milling this is Oak Wood into Oak Timber. My suggestion is when a player right clicks the resource in their inventory, the job will update to pertain to the context of the inventory. An example of this at a novice skill level, I have 100 eastern hemlock of uncommon rarity in my inventory, by right clicking the eastern hemlock in my inventory, the UI of the lumber mill could update to Eastern Hemlock, Uncommon rarity. I do believe introducing intuition of the desired quantity may add more complication or complexity to the development of such a system and have chosen to leave it out of the basis of this suggestion. I think this quality of life adds satisfaction to the user experience while alleviating some of the tediousness of the current system. Thank you, An enthusiastic player!
ChickenInSpace wrote: » I believe they have many QoL updates like this in the pipeline to push out when they have time for it. It's been mentioned that crafting/processing won't be locked to 1/5/10 etc., and we'll just have to wait for it to be rolled out.