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Quality of Life suggestion- Job Intuition

FckedFcked Member, Alpha Two
Ashes of creation has a robust variations of life skilling, and after about 20 hours of gameplay, I feel like I am ready to provide my first suggestion.

When accessing a processing station you will default to the top of every list, for lumber milling this is Oak Wood into Oak Timber.
My suggestion is when a player right clicks the resource in their inventory, the job will update to pertain to the context of the inventory.
An example of this at a novice skill level, I have 100 eastern hemlock of uncommon rarity in my inventory, by right clicking the eastern hemlock in my inventory, the UI of the lumber mill could update to Eastern Hemlock, Uncommon rarity.

I do believe introducing intuition of the desired quantity may add more complication or complexity to the development of such a system and have chosen to leave it out of the basis of this suggestion.

I think this quality of life adds satisfaction to the user experience while alleviating some of the tediousness of the current system.

Thank you,
An enthusiastic player!

Comments

  • REHOCREHOC Member
    edited March 25
    Fcked wrote: »
    Ashes of creation has a robust variations of life skilling, and after about 20 hours of gameplay, I feel like I am ready to provide my first suggestion.

    When accessing a processing station you will default to the top of every list, for lumber milling this is Oak Wood into Oak Timber.
    My suggestion is when a player right clicks the resource in their inventory, the job will update to pertain to the context of the inventory.
    An example of this at a novice skill level, I have 100 eastern hemlock of uncommon rarity in my inventory, by right clicking the eastern hemlock in my inventory, the UI of the lumber mill could update to Eastern Hemlock, Uncommon rarity.

    I do believe introducing intuition of the desired quantity may add more complication or complexity to the development of such a system and have chosen to leave it out of the basis of this suggestion.

    I think this quality of life adds satisfaction to the user experience while alleviating some of the tediousness of the current system.

    Thank you,
    An enthusiastic player!

    Love this kind of suggestion, simple, focused, and directly tied to the user experience. You can really tell you’ve been spending time in the life skilling systems.

    Having the processing station auto-adjust based on what you’re interacting with in your inventory (like right-clicking Eastern Hemlock and having the UI jump to that recipe) would save time and just feel natural.

    It’s the kind of Quality of Life feature that doesn’t break immersion, but actually makes the crafting experience smoother and more intuitive, especially when you're deep in gathering runs and want to quickly process materials without scrolling through a long list every time.

    I agree with you on leaving quantity prediction out for now, it keeps the idea clean and focused, and hopefully easier for Intrepid to implement.
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  • ChickenInSpaceChickenInSpace Member, Alpha Two
    I believe they have many QoL updates like this in the pipeline to push out when they have time for it. It's been mentioned that crafting/processing won't be locked to 1/5/10 etc., and we'll just have to wait for it to be rolled out.
  • FckedFcked Member, Alpha Two
    I believe they have many QoL updates like this in the pipeline to push out when they have time for it. It's been mentioned that crafting/processing won't be locked to 1/5/10 etc., and we'll just have to wait for it to be rolled out.

    I understand that, and I think it's important to vocalize QoL's that can make great impressions at first glance that enhance user experience. I think its fair to assume they have thought of this but a small change like this getting moved up in production could be a reason why a player continues to engage in the system or not and for that reason it is worth making this post to attempt to give it a priority over other quality of life changes.
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