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Tanning tool belt vs all other processing tool belts

EukaliptuSEukaliptuS Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I've started my tanning profession a few weeks ago and reached journeyman which enabled me to buy the journeyman gear at last.

The next step was to craft higher rarity tanning gear and noticed a difference in this profession compared with all others.
The difference was that the tanning tool belt which offers 1 less stat than any other processing tool belts.
That one stat missing happens to be the Rarity increase which is probably the most important on an artisan piece alongside quantity increase. It seems all other processing tool belts offer both rarity and quantity + 2 other stats, such as mostly exp boost in that profession/ time reduction, and a character stat (crit chance, power, hp, mana, etc).

For eg: Tanner tool belt upgraded to legendary offers quantity, tanning exp and power rating. (3 stats).
Lumber milling tool belt upgraded to legendary offers rarity, quantity, time reduction and crit chance. (4 stats)
Metal worker Tool belt upgraded to legendary offers rarity, quantity, time reduction and crit power. (4 stats)
And so on with all processing profession.

I believe that this should be changed and match other profession to create an equal value.
We already have a bottle neck in hunting making it impossible to get heroic+ rarity carcasses and whenever you get a rare one feels like you get a legendary braidwood. Even though some braidwood are guaranteed to get leg on spawn, but not the same with hunting carcasses.

Tanning which is related to hunting can be used to boost the rarity of the hide but now that seems to be more limited than other processing professions.

This is an easy fix and would improve the quality of the artisan system more.
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