Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Guild war system - suggestion
I think a feature to allow permanent wars with 1 "rival" guild would be very good.
There is such a bug in the current version, and two very competitive guilds on the Vyra server have been locked in a permanent war for months.
It has created many moments of emergent gameplay for players on both sides, and I believe that not having such a system in place and further refined for phase 3 would be a great loss. We're all going to miss this content.
I'm sure that a permanent war, with certain anti-griefing measures ironed into it, would be a great addition to the robust PvP content in this game.
There is such a bug in the current version, and two very competitive guilds on the Vyra server have been locked in a permanent war for months.
It has created many moments of emergent gameplay for players on both sides, and I believe that not having such a system in place and further refined for phase 3 would be a great loss. We're all going to miss this content.
I'm sure that a permanent war, with certain anti-griefing measures ironed into it, would be a great addition to the robust PvP content in this game.
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Comments
I think a permanent rival system between two guilds could coexist with that philosophy if designed carefully. It wouldn’t need to be endless open PvP everywhere but rather a formal declaration, limited to one rival guild, with clear conditions, anti-griefing rules, and maybe some incentives tied to node politics or reputation.
The emergent gameplay that comes from long-term rivalries adds a lot of life to the world. Structured systems are great, but sometimes ongoing tension and rivalry create the best stories and content without needing constant objectives or timers.
Well said. Captured the spirit of the post perfectly.
Well put my friend, an excellent addition to my thread. I am extremely grateful for your commentary.