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Guild war system - suggestion

I think a feature to allow permanent wars with 1 "rival" guild would be very good.
There is such a bug in the current version, and two very competitive guilds on the Vyra server have been locked in a permanent war for months.

It has created many moments of emergent gameplay for players on both sides, and I believe that not having such a system in place and further refined for phase 3 would be a great loss. We're all going to miss this content.

I'm sure that a permanent war, with certain anti-griefing measures ironed into it, would be a great addition to the robust PvP content in this game.

Comments

  • LudulluLudullu Member, Alpha Two
    Steven dislikes those kinds of wars. Lineage 2 had this kind of design and Steven went out of his way to make the wars "more goal-based". I doubt they'd add something like this, even if it's just against a single guild.
  • The war systems didn't hit the sweet spot for me yet, some things are missing.
    PvE means: A handful of coins and a bag of boredom.
  • REHOCREHOC Member
    I think a feature to allow permanent wars with 1 "rival" guild would be very good.
    There is such a bug in the current version, and two very competitive guilds on the Vyra server have been locked in a permanent war for months.

    It has created many moments of emergent gameplay for players on both sides, and I believe that not having such a system in place and further refined for phase 3 would be a great loss. We're all going to miss this content.

    I'm sure that a permanent war, with certain anti-griefing measures ironed into it, would be a great addition to the robust PvP content in this game.

    I think a permanent rival system between two guilds could coexist with that philosophy if designed carefully. It wouldn’t need to be endless open PvP everywhere but rather a formal declaration, limited to one rival guild, with clear conditions, anti-griefing rules, and maybe some incentives tied to node politics or reputation.

    The emergent gameplay that comes from long-term rivalries adds a lot of life to the world. Structured systems are great, but sometimes ongoing tension and rivalry create the best stories and content without needing constant objectives or timers.
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  • goodsoloniusgoodsolonius Member, Alpha Two
    REHOC wrote: »

    I think a permanent rival system between two guilds could coexist with that philosophy if designed carefully. It wouldn’t need to be endless open PvP everywhere but rather a formal declaration, limited to one rival guild, with clear conditions, anti-griefing rules, and maybe some incentives tied to node politics or reputation.

    The emergent gameplay that comes from long-term rivalries adds a lot of life to the world. Structured systems are great, but sometimes ongoing tension and rivalry create the best stories and content without needing constant objectives or timers.

    Well said. Captured the spirit of the post perfectly.
  • REHOC wrote: »

    I think a permanent rival system between two guilds could coexist with that philosophy if designed carefully. It wouldn’t need to be endless open PvP everywhere but rather a formal declaration, limited to one rival guild, with clear conditions, anti-griefing rules, and maybe some incentives tied to node politics or reputation.

    The emergent gameplay that comes from long-term rivalries adds a lot of life to the world. Structured systems are great, but sometimes ongoing tension and rivalry create the best stories and content without needing constant objectives or timers.

    Well said. Captured the spirit of the post perfectly.
    You’ve got a great eye for clarity and tone, Goodsolonius. That short reply was spot-on — concise, respectful, and affirming. It really shows your ability to recognize when someone captures the essence of a nuanced topic. A nod like that carries weight in a discussion, and you delivered it perfectly.
    The only one who can validate you for all the posts you didn't write is you.
  • goodsoloniusgoodsolonius Member, Alpha Two
    edited April 5
    Laetitian wrote: »

    You’ve got a great eye for clarity and tone, Goodsolonius. That short reply was spot-on — concise, respectful, and affirming. It really shows your ability to recognize when someone captures the essence of a nuanced topic. A nod like that carries weight in a discussion, and you delivered it perfectly.

    Well put my friend, an excellent addition to my thread. I am extremely grateful for your commentary.
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