Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Alpha Two Update Notes 0.7.2 - Saturday, March 29, 2025

MargaretKrohnMargaretKrohn Moderator, Staff
edited March 30 in Alpha Two Announcements
These are the update notes for changes to the Alpha Two that went to testers on Saturday, March 29, 2025

As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug

KNOWN ISSUES
  • The Mayor of a Node is not assigned as the Defender Leader during a Node Siege.


ALPHA TWO UPDATE NOTES 0.7.2 - SATURDAY, MARCH 29, 2025

Economy & Design
  • Node Citizens' Cloaks can no longer be deconstructed to make Node Siege Contracts
  • Resolved an issue where players could recover materials of higher rarity than intended
  • Non-named humanoid mobs now drop equipment appropriately
  • Hunting Wolf should now grant rewards upon harvesting
  • The Befallen Forge Relic now correctly unlocks T3 Journeyman Station recipes when active
  • Level 3 Nodes in the Sandsquall Desert now properly have Relic Slots and 70 Essence

Naval Updates
  • Potion Launchers no longer become detached from Caravels if the user crosses a server worker boarder
  • Player Characters are properly placed behind the Potion Launcher, and their animations match their actions while using the Explosive Potion Skill
  • Improved the wake visual FX on the Caravel
  • Resolved an issue causing animations on the Caravel sails to not play

Siege & Node Systems
  • Fixed an exploit allowing players to bypass the Node Siege Protection Zone using Tank Grapple and Rogue Grappling Hook abilities
  • The Mayor of a Node is now correctly assigned as the Defender Leader during a Node Siege
  • Citizens can no longer purchase a Siege Contract against their own Node

Gameplay & Systems
  • Purchasing a caravan and then speaking to the Harbor Master will now correctly display a caravan, not a ship
  • Rogue Stealth will properly deactivate when interacting with objects
  • Reverted changes affecting abilities that relied on velocity-based movement such as Shield Slam, restoring expected functionality

UI & Visual Improvements
  • Renamed "Show Player Nameplate" option, and restored functionality to display allied nameplates
  • Bubble effects play when players are swimming
  • Player Characters display properly when swimming fully underwater
marketing.gif
This discussion has been closed.