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My hopes/suggestion for the gathering update

spoontitanspoontitan Member, Alpha Two
Hi yall,

Been considering make this post for a minute since I started really playing the A2. as we all know static resource rarity is bad as they address in the gathering post. I have the mindset that no resource node should spawn above heroic. now hear me out here what is it was on a scale based with your gathering gear and the spawning rarity of the node. lets quickly set some variables for nodes real fast.

Common= 1-100 uncommon= 101-200 rare= 201-300 heroic=301-400 epic= 401-500 legendary=501-600


alright so now that we have a good range of variables for the nodes lets set an example.

so you're going around cutting down trees and you're in some decent gathering gear you got your rare Apprentice Lumberjack's Quick-Axe and the common gear from the vendor putting you at a Lumberjacking Rarity Rating of 57 and Lumberjacking Quantity Rating of 251 for now we are going to ignore the quantity rating. the next tree you are planning to cut down spawned in as an common with a value of 80. so with my idea the common you just cut down gets a boost from your gears rarity rating making its total 137 now y'all probably thinking ok so it got bumped up to an uncommon well it didnt the roll failed under the upgrade threshold 1 in 3 odds. this part only applies to upgrading if the tree spawned in at uncommon the lowest it returns is uncommon. but lets go onto the next tree it procced an uncommon of 200 , nice, so with your gathering gear it comes out to be 257 and look at that you made the odds and it upgraded to a rare, roughly 1 in 2 odds. for the odds i am just using an D100 with the idea that if it lands on a number within the range of the boosted rarity it checks and you get the upgrade.

I hope that made since. long example made short gathering gear should better influence the rarity the resource gathered with a touch of RNG to spice it up with a a slightly weighted curve on spawns to favor the lower end.


now I know a good amount of y'all are thinking "well if the highest spawn in heroic how are we supposed to get legendaries?", easy invest in good gathering gear if you took that same Apprentice Lumberjack's Quick-Axe and boosted it up to heroic and enchanted it up to 8 it would give a rarity rating of 88 on the low end add in the clothing at rare on the low end it gives 26 for both plus the baskets 40 you'll be sitting at an upgrade rarity rating of 176 with that set up it would put you well into the legendary range but in my opinion ledgendaries should always have a 1 in 4 or a 1 in 8 chance to proc depending on your rarity rating. now I know that i know I don't have all the information on the backend of this system but at the moment it feels almost worthless to invest into gathering gear when you can just find a legendary out in the wild, at least with a system like this you get out what you put in.


on to a different idea resource maps what if we had caravan like system for gathering. i know resource maps and caravan what do the 2 have in common ,nothing, but what if they added in carts pulled either by the player or by a BOB. this more or less would set up a NPC like for caravans where you could launch your cart from but instead of cargo you load up a resource map. now what is a resource map well its like a treasure map but it for resources and makes a pvp event zone like a caravan. so you would buy the map (either glint, gold, or resource) from resource randy (name WIP) and like the treasure maps a marks a zone out in the node you're in this marked area is visible to other players and spawns in resources one at a time so each time you gather a resource node it spawns another randomly in the zone. ok by why the cart? well the cart is where all the resources are collected so instead of filling your bags the point is to fill the cart. now for the pvp part of this since open world pvp. the cart can be claimed by another player with a channel like in siege capture points whether its caped by killing the player who spawned it or by being sneaky and stealing without them knowing with stolen carts being able to be turned in early. so what do you get from this event well you could get bulk resources or you could get a rare resource. making an alterative to my other suggest.

welp that's all from me. please let me know what yall think or if you need something clarified.

Comments

  • craighton32craighton32 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I like the gear idea, it will make it more feasible and makes sense
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