Ludullu wrote: » None of this bullshit would've even been a thing did Intrepid NOT change their initial design direction of "pvp event death penalties only = gear decay". This was one of the stupidiest changes they've done so far and now they're reaping "the rewards".
REHOC wrote: » I understand the frustration with how the guard system currently works, but I don't think the solution is to just remove them. The issue isn't the existence of guards, it's how poorly designed and reactive their implementation has been.
Aszkalon wrote: » Might be misunderstanding here -> but do i get that right ? You no longer lose EXP but only your Gear loses Durability like in WoW ? I am not really against it, though. Or do People still lose EXP when they die ?
WuqingYe wrote: » I completely agree - griefers will always find a way to harass and exploit. Why stop exploiting when some of these same people keep getting a slap on the wrist and go back to toxic gameplay time and time again? I say give them the big prize of "fuck around and find out" lol letting these people stay long term without actual punishment only damages the health of a game short and long term imo.