Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Hunting/Taming

in Artisanship
Heya guys, been thinking about our current gathering system when Hunting interactables.
My opinion is, we should separate the hunter skill from these interactables that we currently have and create a new tool, same name (Hunting) with a different source or way of hunting. Since hunting for carcasses doesn't look like hunting, at the moment, it looks more like a petting of a pet in "TAMING". Instead create a new skill(Artisan) called Taming which can use the current interactables we currently have,(which will make more sense since it will look like petting/taming a Pet..
So in short:
-Remove the Hunter(Artisan) from these currently interactable animals (except the Grems, they yield no mount, and another interactible that doesn't)
-Create a new source or way to attain Carcasses.
-Create a New tool for the Hunter (or give them the current hunting bow)
-Create a new Artisan skill named Taming, which can interact WITH the current interactables
-Address the tool required for Taming, possibly a Laso... Rope.
The aim of this is. There's too many crafts depending(compeeting) for the same resource.
You have Tanners, Leatherworkers, Cooks, Animal Husbandry guys making mounts for riders and BoBs, Tailors And Metalsmiths looking for that animal fat.
See the dilemma?...
Anyways, post your thoughts. Respond to this post if you feel the same way or you have another idea.
My opinion is, we should separate the hunter skill from these interactables that we currently have and create a new tool, same name (Hunting) with a different source or way of hunting. Since hunting for carcasses doesn't look like hunting, at the moment, it looks more like a petting of a pet in "TAMING". Instead create a new skill(Artisan) called Taming which can use the current interactables we currently have,(which will make more sense since it will look like petting/taming a Pet..
So in short:
-Remove the Hunter(Artisan) from these currently interactable animals (except the Grems, they yield no mount, and another interactible that doesn't)
-Create a new source or way to attain Carcasses.
-Create a New tool for the Hunter (or give them the current hunting bow)
-Create a new Artisan skill named Taming, which can interact WITH the current interactables
-Address the tool required for Taming, possibly a Laso... Rope.
The aim of this is. There's too many crafts depending(compeeting) for the same resource.
You have Tanners, Leatherworkers, Cooks, Animal Husbandry guys making mounts for riders and BoBs, Tailors And Metalsmiths looking for that animal fat.
See the dilemma?...
Anyways, post your thoughts. Respond to this post if you feel the same way or you have another idea.
1
Comments
https://ashescodex.com/db/item/Gear_Artisan_Hunting_Tool_Bow_Prototype