Azherae wrote: » Source: Throne and Liberty, where Levels really can be 40-50% of your character's power if you build correctly. Let Ashes be WoW if that's what they want, the type of player that this makes happy in a PvP game is... generally not going to gel with the rest of the game.
Xeeg wrote: » Azherae wrote: » Source: Throne and Liberty, where Levels really can be 40-50% of your character's power if you build correctly. Let Ashes be WoW if that's what they want, the type of player that this makes happy in a PvP game is... generally not going to gel with the rest of the game. What is wrong with Throne and Liberty levels being 40-50% of max power? Thats the number I was throwing around in my head. That way a naked max level guy is still 50% of the complete decked out guy. Seems much better for PVP imo. Nolifers will still grind hard over a .5% increase, but a semi casual with a day job can still compete in PVP. Makes complete sense to me.
Xeeg wrote: » I remember in phase 1 where they spent so much time on mob drops and experience tables to try and stop people from boosting other characters with higher levels. Nowadays you dont even need the higher levels, just dump some crazy jacked up twink gear. Levels are only worth about 10% of max player power, the rest is items anyways. Levels aint shit.
Azherae wrote: » The entire point of the design of Ashes is to force character growth into the player-social space. You can't just 'oppose your enemies for the sake of it' if Levels are too important because losing will setback your leveling. But you can do it by being socially adept enough to be chosen by the elite to receive power.
Azherae wrote: » Unless we're assuming that the entire gear design of Ashes up until now has been a 'haha, we just wanted to see how you guys would react lol', the goal is closer to what Steven is used to/enjoys.
Ludullu wrote: » Azherae wrote: » The entire point of the design of Ashes is to force character growth into the player-social space. You can't just 'oppose your enemies for the sake of it' if Levels are too important because losing will setback your leveling. But you can do it by being socially adept enough to be chosen by the elite to receive power. How bad would hard ceilings on waterfall stats be for Ashes? Let's say that at max lvl a char can have 50 value of each stat, 25 of them coming from pure lvls and 25 coming from any other source, but you can never go above 50. So before you reach lvl50 you could still get your stats to 50 value, but you'd be sacrificing a gear-based direct stat (like CW or evasion or whatever) increase by doing that. Minmaxers will still have room to grow, because they can increase stats directly (or attempt full 50 stats, if Intrepid are willing to allow that), but the overall ceiling of waterfall stats would be equalized for all. Feels like balancing both pve and pvp would be easier that way. And gear variety would matter more too, cause now crafting dials could go from "all waterfall stats" to "none waterfall, just direct stat" and you could mix and match all kinds of shit in the search of "optimal" power.
Azherae wrote: » But as usual, you are roughly describing the outcome that TL achieves with the way their waterfall stats work.
Azherae wrote: » E.g. 'if your Guild holds this Boonstone, you get +2 DEX, which might allow you to hit a stat tier for DEX'. If that doesn't make sense just ignore it, treat it as just another situation where the two games are night and day and once again your instinctive solution is to go toward the Dark Side.
Xeeg wrote: » One cure for lack of progression content is to just make the node system something people WANT to keep engaging in after they get blow up. Thats the key ingredient to this game, they need to nail that and u don't need to have continuous gear chasing.
Ludullu wrote: » Azherae wrote: » But as usual, you are roughly describing the outcome that TL achieves with the way their waterfall stats work. There's not a single day when I don't curse Amazon for their stupidity. TL would've been my second daily grinder after the Mihoyo bunch... Azherae wrote: » E.g. 'if your Guild holds this Boonstone, you get +2 DEX, which might allow you to hit a stat tier for DEX'. If that doesn't make sense just ignore it, treat it as just another situation where the two games are night and day and once again your instinctive solution is to go toward the Dark Side. Ohhh, I understand this PERFECTLY, because you know where they kiiinda got this system? YOU GUESSED IT! L2!https://legacy-lineage2.com/news/graciafinal_01.html Secondary "sieges" where you gotta grab a flag, bring it to your castle (that your guild gotta have) and keep it there for the duration of the war to get the bonus. I'm definitely starting to think that TL is in fact closer to being proper L2's successor than what Ashes is becoming. But obviously we're far from being done with Ashes development, so it's too early to say. edit: I now realize that you might've been talking about the "stat tier" part
Azherae wrote: » Idk if L2 was the same in this way but...
Ludullu wrote: » Was just rereading that page to member the good ol' days and WOULD YOU LOOK AT THAAAT Stupidiest fucking change... I tell you.
Xeeg wrote: » Call this the "Defender's Advantage";When node war is declared, the defenders no longer drop gatherables/incur xp debt when killed by guards or players.
Ludullu wrote: » Azherae wrote: » Idk if L2 was the same in this way but... I was too little of a numbers nerd in L2, so I don't know the proper details, especially concerning the waterfall stats. I just know that their general movement was limited enough that it mattered a fair bit if you managed to get some (i.e. those war rewards). And it was even worse in earlier versions of the game, where iirc they even had a bigger impact on other stats. And this was one of the reasons why I had troubles understanding our discussion of stat sticks as weapons and all that. Because to me, weapons only ever had pure atk numbers and an additional attribute (+15% cast speed or smth), so when I was trying to understand what a weapon that only gives you waterfall stats would do, I got real damn confused And I guess AA had something closer to AoC's gear stats and their growth? Cause the fact that enchantments increase the waterfall stat on items was a fairly big surprise to me. And so far it kinda seems to be the biggest problem with the powerscaling, because you just get a ton of those stats on your gear and then you enchant it all a ton and now you're op as fuck. While in L2 enchantments would only give you literally the direct phys/mage atk on weapons and phys/mage def on gear and jewelry. In a later update we got augments that COULD give you a singular waterfall stat on a single piece of jewelry, so people would try going for a full +5 increase, though even then getting smth like "+20 crit" or even just "+30 m.def" were still considered to be quite valuable. This is partially why I've previously suggested separating the vertical enchantment and the horizontal one, but where waterfall stats fall under the horizontal part (even though they're kinda vertical by default). But yeah, as you point out, the source of it all is ultimately one man, so all we can do is give feedback and see where that leads. edit: I tried asking chatgpt when did jewelry augments get added, but it says that until 2023 it was never in the official version @JamesSunderland uhm, did official servers never have jewelry augments? Was it just a private server kinda thing?
JustVine wrote: » Wait is this L2 stuff why we have this annoying mind melting tedious noob trap hellscape of a rune system in TL? TL is a good game but TL has many bad practices that look super similar to this L2 stuff posted here.