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Suggestion: Add Voiced Ability Callouts for Immersion & Impact

Hey Intrepid Team 👋

First off, thank you for your incredible work on Ashes of Creation. It’s shaping up to be something truly special, and I’m beyond excited to experience the world you're building.

I’d love to suggest something that could take immersion and class fantasy to another level:

👉 Add voiced ability callouts — characters shouting or declaring their skills as they use them.

Not necessarily over-the-top or anime-style (though anime does deliver this well) — but rather voice lines that make big abilities feel impactful and alive. For example:

“Heaven’s Judgement!” as a Cleric unleashes holy power

“Burning Surge!” as a Mage channels fire

“Hold the line!” as a tank braces for impact

These callouts would feel incredible when timed tightly with the animation. For instance, if a Warrior leaps into the air, the voice line could begin with the takeoff and finish as they land, creating a fluid, cinematic moment where audio and action blend perfectly.

Actually — I want to highlight this: the Warrior’s existing battle cry/shout ability already nails this feeling. Every time I hear it, I get full-body goosebumps. It feels visceral, powerful, and alive — it’s one of those rare MMO moments where the character’s emotion connects with the player. I’d love to see more of that kind of immersion across classes and abilities.

Of course, not every skill needs a spoken name. For things like grapples, dashes, or simpler skills, a well-timed grunt, shout, or line like “Take this!” might hit the tone better than the literal name. It’s all about maintaining immersion and intensity without drifting into cheesiness.

This could even be a toggle in settings, for players who want a quieter combat experience. But for those of us who live for that cinematic class fantasy, it would add so much soul to combat.

Thanks for taking the time to read. Ashes already looks amazing — this is just one small detail that could make every battle feel unforgettable. 🙌

Comments

  • REHOCREHOC Member
    BerZerKer wrote: »
    Hey Intrepid Team 👋

    First off, thank you for your incredible work on Ashes of Creation. It’s shaping up to be something truly special, and I’m beyond excited to experience the world you're building.

    I’d love to suggest something that could take immersion and class fantasy to another level:

    👉 Add voiced ability callouts — characters shouting or declaring their skills as they use them.

    Not necessarily over-the-top or anime-style (though anime does deliver this well) — but rather voice lines that make big abilities feel impactful and alive. For example:

    “Heaven’s Judgement!” as a Cleric unleashes holy power

    “Burning Surge!” as a Mage channels fire

    “Hold the line!” as a tank braces for impact

    These callouts would feel incredible when timed tightly with the animation. For instance, if a Warrior leaps into the air, the voice line could begin with the takeoff and finish as they land, creating a fluid, cinematic moment where audio and action blend perfectly.

    Actually — I want to highlight this: the Warrior’s existing battle cry/shout ability already nails this feeling. Every time I hear it, I get full-body goosebumps. It feels visceral, powerful, and alive — it’s one of those rare MMO moments where the character’s emotion connects with the player. I’d love to see more of that kind of immersion across classes and abilities.

    Of course, not every skill needs a spoken name. For things like grapples, dashes, or simpler skills, a well-timed grunt, shout, or line like “Take this!” might hit the tone better than the literal name. It’s all about maintaining immersion and intensity without drifting into cheesiness.

    This could even be a toggle in settings, for players who want a quieter combat experience. But for those of us who live for that cinematic class fantasy, it would add so much soul to combat.

    Thanks for taking the time to read. Ashes already looks amazing — this is just one small detail that could make every battle feel unforgettable. 🙌

    Interesting idea, and I totally get how voiced ability callouts could enhance immersion for some players.

    That said, I personally feel that too many voice lines, especially during fast-paced combat, might break the immersion rather than enhance it. Sometimes less is more, and letting the environment, animation, and player communication (like Discord voice chat) do the heavy lifting can keep things feeling clean and immersive without adding too much noise.

    Maybe subtle grunts, whispers, or short impact sounds could strike a better balance without making combat feel cluttered.

    Just my two cents, love seeing the creativity in this thread though!
    9ogtbxoqmpef.png
  • BerZerKerBerZerKer Member
    edited April 8
    REHOC wrote: »
    BerZerKer wrote: »
    Hey Intrepid Team 👋

    First off, thank you for your incredible work on Ashes of Creation. It’s shaping up to be something truly special, and I’m beyond excited to experience the world you're building.

    I’d love to suggest something that could take immersion and class fantasy to another level:

    👉 Add voiced ability callouts — characters shouting or declaring their skills as they use them.

    Not necessarily over-the-top or anime-style (though anime does deliver this well) — but rather voice lines that make big abilities feel impactful and alive. For example:

    “Heaven’s Judgement!” as a Cleric unleashes holy power

    “Burning Surge!” as a Mage channels fire

    “Hold the line!” as a tank braces for impact

    These callouts would feel incredible when timed tightly with the animation. For instance, if a Warrior leaps into the air, the voice line could begin with the takeoff and finish as they land, creating a fluid, cinematic moment where audio and action blend perfectly.

    Actually — I want to highlight this: the Warrior’s existing battle cry/shout ability already nails this feeling. Every time I hear it, I get full-body goosebumps. It feels visceral, powerful, and alive — it’s one of those rare MMO moments where the character’s emotion connects with the player. I’d love to see more of that kind of immersion across classes and abilities.

    Of course, not every skill needs a spoken name. For things like grapples, dashes, or simpler skills, a well-timed grunt, shout, or line like “Take this!” might hit the tone better than the literal name. It’s all about maintaining immersion and intensity without drifting into cheesiness.

    This could even be a toggle in settings, for players who want a quieter combat experience. But for those of us who live for that cinematic class fantasy, it would add so much soul to combat.

    Thanks for taking the time to read. Ashes already looks amazing — this is just one small detail that could make every battle feel unforgettable. 🙌

    Interesting idea, and I totally get how voiced ability callouts could enhance immersion for some players.

    That said, I personally feel that too many voice lines, especially during fast-paced combat, might break the immersion rather than enhance it. Sometimes less is more, and letting the environment, animation, and player communication (like Discord voice chat) do the heavy lifting can keep things feeling clean and immersive without adding too much noise.

    Maybe subtle grunts, whispers, or short impact sounds could strike a better balance without making combat feel cluttered.

    Just my two cents, love seeing the creativity in this thread though!

    I completely agree with you on it being too overwhelming, that's why we can limit it to our own characters only and maybe some abilities that carry the significance to identifying them to avoid or play around with can be heard by all surrounding players in certain proximity. I think if they seriously take on this task they would quickly and easily eliminate all the disturbing possibilities around it, at least it seems to me like such on the surface.
  • REHOCREHOC Member
    I see your point too, fair enough!

    Well, let’s hope the devs take a look and decide if it’s something that fits the game or not. Either way, it’s fun to imagine the possibilities haha.
    9ogtbxoqmpef.png
  • REHOC wrote: »
    I see your point too, fair enough!

    Well, let’s hope the devs take a look and decide if it’s something that fits the game or not. Either way, it’s fun to imagine the possibilities haha.

    Oh yea, I just hope my words will get to them at least.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    As long as it's something I can completely disable on my end, I'm all for it.
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