Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

TTK and Power scaling can be easily fixed.

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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Ludullu wrote: »
    Well, they've already started on some of those things, mob changed included, so we'll see where it all ends up.
    sn4tj45mcw7b.png
    Ludullu wrote: »
    Well, they've already started on some of those things, mob changed included, so we'll see where it all ends up.
    sn4tj45mcw7b.png

    Yeah, what they are doing is adjusting mobs within the existing framework they have.

    The OP's suggestion would have seen them have to throw that framework out.
  • NatharielNathariel Member, Alpha One, Alpha Two, Early Alpha Two
    they are nerf stat , so you broken the pve. you want reduce the ttk ... simple put a % of reduce damage in pvp. You can't balance pve and pvp, now people make less damage but have also less hp, less defence, killing npc it's more hard, killing in pvp take near the same time.
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  • SmileGurneySmileGurney Member, Alpha Two
    Imnotkio wrote: »

    I am worried about their implementation choices on a genre and a niche inside it, with such low pop already, repeating some mistakes that eventually led to the downfall of many games:
    [SNIP]
    You basically articulated a lot of my concerns: grind combined with large power gap in a competitive sandbox environment where a lot of core content is driven by player conflict is a combo not a lot of people are going to be willing to pay to play. The current formula leaves little space for people with limited play time, or interested in taking a break from the game, without being left behind by the power gap.
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