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Suggestion - Skill Trees
wjansen
I am testing out mage in Alpha 2, while I love the character class and combat, one thing I noticed. the mage is able to use a wide assortment of abilities. Would it be better to have speacilizations e.g. specialty in fire, which unlocks a whole new fire tree, specialty in lightning or elements, which unlocks an entirely new lighting tree, or specialty in frost, which in turn unlocks a whole new frost tree. I realize this is MORE work - but I personally enjoy this better than a fire mage that can cast frost and vice versa. Only a suggestion!!
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SmileGurney
I "think" some sort of specialisation system is coming. I believe we will be able to spend multiple points into the same skill to empower it. This might bring some sort of specialisation and actual build diversity in classes. At the moment, there is none.
zene
I like this idea
Their goal with classes and archetypes has always been to blur the lines and keep it completely flexible to the player, so I believe a solution to the problem would lie in a new addition that compliments the sandbox system, but favor players that create an entire build around one waterfall archetype. People will forever yearn to be just an Ice-Mage or Dance-Bard, so they should find a special gameplay loop somewhere.
Enchantments with ability modifiers & buffs to those waterfall stats (i.e. lightning) could enhance the specializing experience without restricting parts of the class to players. I would look forward to seeing this kind of integration after secondary archetypes are added and balanced, since their goal is to blur the lines of class even further, its expected that they won't mess with specific classes outside of broken mechanics until everything is added.
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