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Action mode jankness needs to be addressed

ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
This has been an issue I've kinda just dealt with and try not let bother me as I've been playing. The issue is, while in action mode the game has a hard time acquiring new targets and the mouse needs to be moving or in my case (not sure what other people do) use tab to get my target when it's something right in front of me which kind of defeats the purpose of the whole action cam.

This has been a nuisance until recently now that rouges are are a thing. A part of being a good player and knowing your kit and not having to look at your keyboard and hotbars when taking action. This being said when a Rouge stealths and unstealths in front of me, I loose my target. With my crosshairs right on target and I go to use my skills nothing happens because of this and sense I'm focused on my target in front of me I'm having to train my brain to do extra steps like having to look up to make sure my target is what I want to be and having to hit tab every time something breaks target.

even the delay of having to require your target like this is enough to give people a slight advantage by loosing fractions of a second from your attacks. If a player isn't ready for this; and is depending on the action cam to do what is intended, they loose seconds instead of fractions of a second which is basically a death sentence vs an aggressive player who knows what they're doing.

Comments

  • BlaspherianBlaspherian Member, Alpha Two
    Yeah. Action mode needs a lot of work.

    Reticle (or target closest to it) should determine soft target. Tab should lock reticle's soft target on first press, then cycle targets if pressed again.
    Right now you can hover reticle on a target, press tab and it'll target a mob next to it, further away even sometimes. Completely insane.

    Need options for how tab target cycling works in action mode so it can be consistent and you can build a playstyle around it. Cycle options should include Left to Right, Right to Left, Nearest to Furthest, Furthest to Nearest.

    Need a Free Cursor Mode hotkey while in action cam. Not being able to interact with inventory/menus in action mode is crazy. Also need to be able to free cursor in combat for some class actions and marking targets etc. Switching to tab cam mid combat currently is a poor solution because it interrupts auto attacks, blocks etc. because of the different keybinds for different modes.

    Would also be nice if it went to free camera mode (unlocked from PC PoV) while not moving and during stationary actions (gathering, auto-attacking, etc.).

    There's more buggy shit that needs to get fixed but those are the main issues I have with it.

    My MMO PvP EXP:
    - Shaiya circa 2007-2008 - Guild Wars 2 circa 2014-2016 - ArcheAge circa 2016-2018
    - Black Desert 2019-2024 - ESO 2021-2024 - FFXIV(fake pvp)2021-2022
  • BirqaBirqa Member, Alpha Two
    action mode feels only 10% implemented compared to tab mode.
    i agree with the cursor targeting being really bad as @Zettrex screenshot mentioned in their thread. as well as the vision range differences, ui interaction being cumbersome and some bugs.
    theres still the bug after dying in action mode that the character starts walking forward when auto attacking which can be fixed by going in tab mode and back. but yeah thats how bad it feels sometimes.

    the key addition for greed pass all is a step but if i wanna know what item im rolling on i need to switch to tab mode look at it and then decide. same for needing for items. action mode makes me press z way to often. in a perfect world i wouldnt swap modes at all.

    to give another example on healing and targeting issues: i used jest on my tank to give them a hot and then i want to keep using basic attacks on the enemy but the game tells me "invalid target" because it doesnt register that i moved my cursor over to the enemy npc. only tabbing onto that npc fixes that which is almost being back to tab mode again.

    also a nice quality of life thing would be if i could cast on myself without making me the friendly target at the same time. atm i first need to target myself then use the heal then untarget myself and then im able to heal the tank as example again just to be in the next buggy mess ^^

    if you can make the system as responsive as ESO where you, for example,can only use your Shied Charge when the enemy is within range (aka not real action combat) and the same for healing skills like Natures Grasp, it would be as close to perfect as i can imagine. :)

    i already made some reports on that topic but didnt see any info on if thats somewhere on your list and if you are aware of those issues.
    i just hope that we get there soon to make both playstyles viable. <3
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