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Cleric kit feels outdated

TheRealTyldorTheRealTyldor Member, Alpha Two
edited April 11 in Cleric Archetype
Cleric Feedback – Post-Changes & Current Direction

Hi team,

As someone who has mained Cleric since Phase 2 start, I wanted to share some thoughts after the recent updates and with the broader TTK changes in mind. While I appreciate the continued iteration on support roles, I’m increasingly concerned about Cleric’s current gameplay experience, especially in comparison to other supports like Bard.

Key Concerns
  • Sustain feels lacking, both in 1v1 and group contexts. A single DPS can currently outpace a Cleric's healing, which makes it hard to fulfill our role, especially when CDs are down. (Rogue's mana drain poison....., but also our long-cast strongest heal Deliverance is a lower value than burst damage that is instant from DPS classes)
  • Group healing impact has diminished. Flash Cure’s nerf was significant, and while Mend and Soothing Glow received a buff, it doesn’t feel smooth or effective in practice. Deliverance also feels punishing to cast, even with stat investment. It’s less about "decision-making under pressure" and more about "hoping you can channel uninterrupted." Communal Restoration is one of the weakest group heals I've seen in MMO's, and I try to say that with all due respect.
  • Class identity has become muddled. Cleric used to reward responsive, skill-based healing. Now it feels more focused on pre-casting or shield timing—but even those tools aren’t as strong or distinct anymore. Compared to Bard, Cleric lacks the flavor, synergy, and utility that make support roles feel exciting and reactive.

Scaling & Feel

Bard’s shields and utility significantly outshine ours, especially when considering competitive PvP and meta compositions (e.g., 2 Bards 1 Cleric becoming standard, it turns out raw healing is way less desirable than the strongest cc and shields and WAY more damage than Cleric in the game).

Suggestions & Constructive Ideas
  • Bring back decision-making and synergy. A lot of the Cleric kit currently feels like isolated buttons without satisfying interaction. Skills like Divine Flare and Mend feel awkward, while others like Deliverance are only rewarding in very specific scenarios (praying you have Divine Infusion up or can get the long cast off before your ally is bursted down). Adding synergy between spells or giving us tools that reward timing and positioning would breathe life into the kit again.
  • Reaffirm Cleric’s identity. Instead of chasing raw numbers, Cleric could offer unique tools that distinguish it from Bard — whether through utility, shielding mechanics that scale well, or rewarding reactive heals. As it stands, Cleric feels like the “stable choice,” but not the exciting one. The Bard kit, by contrast, feels like it delivers more value in almost every scenario. (Shield dance is a criminal outlier to me). I'd love to see Pain Suppression (World of Warcraft priest) or other flavorful things like that to beef up the Cleric kit, potentially reducing the raw healing aspect and leaning into more utility/more high impact abilities that make us stand out as a very strong option that is more than a heal bot.
I want to emphasize that this feedback comes from a place of wanting Cleric to be fun, viable, and rewarding, without being overpowered. I don't think Cleric needs any buffs. I think Cleric is a strong healer. There’s no desire to make it “the best,” but rather to make it uniquely impactful and enjoyable — especially when compared to other supports that currently feel more desirable across the board.

Thanks for all the hard work and for continuing to listen to community feedback. Hoping to see Cleric evolve in a direction that feels satisfying for long-term mains.

Warm regards,
Tyldor

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