Just wanna say after my multiple posts, comments and rants about how bad PvP TTK was in the past year, it feels great that Intrepid is addressing the issue!

This is something I've had very strong feelings ever since Alpha One and Pre Alpha Two testing, its refreshing to finally see Intrepid taking a Huge step in the right direction making TTK longer, GJ on that.
After extensive testing in 1v1 and group fights I can say it does feel like a huge improvement, especially for support classes, TTK still a little short, but having reaction time now and not being nuked in 2 seconds is great!
There are still some issues that need to be addressed in the following weeks, like making sure Power stat isnt the only viable option, currently it seems the meta is to focus on items with Power instead of INT or STR like it was before, but ignoring pretty much everything else for the most part, so making sure Wis, Dex, Con and Men are also viable options, making sure power doesnt scale back up to what it used to be on legendary enchanted lvl 20 items and beyond, and tweaking certain items that have very unbalanced numbers compared to others.
I might make a deep dive in a later post, for now just wanted to express its great for the team to listen and address issues like this.
Gives me hope that the ridiculously overtuned corruption system we have now and bosses still respawning on server restarts might get tuned before P3