Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
mage blink bugged or intended?
Right now every cc cancels the blink immediately (clip 1 and 2) or has a weird interaction where in clip 3 the tank uses his trip but the debuff never shows and the blink cancels itself out with the trip but does not apply the instant cast buff.
Clip 1: https://medal.tv/games/ashes-of-creation/clips/k4iyc2eRMhABPJEmf?invite=cr-MSxxMlosMjY4MzA5NTUw
Clip 2: https://medal.tv/games/ashes-of-creation/clips/k4j6X2SqTQCJvDJ8y?invite=cr-MSw4czIsMjY4MzA5NTUw
Clip 3: https://medal.tv/games/ashes-of-creation/clips/k4ibQPKnC7z5zec7A?invite=cr-MSxvVlYsMjY4MzA5NTUw
Are these interactions intended or just bugs? If they are intended it feels really really awful for the mage. Especially if u play vs higher skill opponents who are really good at finding the right timing. Someone could argue this is some form of skill expression like wait out the follow up cc and then blink. But in reality u either only have 1 sec to react or just die immediately (clip3) or the amount of cc thrown at you is just so much that you can not use ur cc break ability for several seconds (clip 1 and 2). From a mage POV it just feels extremely awful.
Also a 4th option where the mages gets flung away cc'ed: https://medal.tv/games/ashes-of-creation/clips/k4ipnx102lX7XLkxY?invite=cr-MSxsa0IsMjk1MzUwMDA0
I think some kind of immunity is required with blink. The ability is already heavily disadvantaged when u cant turn while cc'ed and have to blink potentially into the opponents team.
Clip 1: https://medal.tv/games/ashes-of-creation/clips/k4iyc2eRMhABPJEmf?invite=cr-MSxxMlosMjY4MzA5NTUw
Clip 2: https://medal.tv/games/ashes-of-creation/clips/k4j6X2SqTQCJvDJ8y?invite=cr-MSw4czIsMjY4MzA5NTUw
Clip 3: https://medal.tv/games/ashes-of-creation/clips/k4ibQPKnC7z5zec7A?invite=cr-MSxvVlYsMjY4MzA5NTUw
Are these interactions intended or just bugs? If they are intended it feels really really awful for the mage. Especially if u play vs higher skill opponents who are really good at finding the right timing. Someone could argue this is some form of skill expression like wait out the follow up cc and then blink. But in reality u either only have 1 sec to react or just die immediately (clip3) or the amount of cc thrown at you is just so much that you can not use ur cc break ability for several seconds (clip 1 and 2). From a mage POV it just feels extremely awful.
Also a 4th option where the mages gets flung away cc'ed: https://medal.tv/games/ashes-of-creation/clips/k4ipnx102lX7XLkxY?invite=cr-MSxsa0IsMjk1MzUwMDA0
I think some kind of immunity is required with blink. The ability is already heavily disadvantaged when u cant turn while cc'ed and have to blink potentially into the opponents team.
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