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Waterfall stats

AladaurAladaur Member, Alpha Two
Waterfall stats are getting out of hand. Looking past the sweats and no lifes that will stalk the forums and respond to this, waterfall stats are so confusing to a new player. Again, this is looking forward to when the game actually comes out.

Waterfall stats should have 3 stats inside them.. making them have 5 is just doing too much.

For example:
Str: 1 power rating, 1 penetration, 1 stat point for increasing block (chance or amount) for tanks
Dex: 2 Crit, 2 Haste, 1 accuracy
Int: 1 power, 1 pen,
Wisdom: 2 crit, 2 haste, 1 accuracy
Mentality: Mana, magic damage reduction, Disable duration reduction.
Constitution: Hp, armor. Crit reduction (dont need multiple versions of crit reduction, just reduce chance to be crit)


Then you can keep stats like power rating, penetration rating, crit rating, haste rating, evasion rating, accuracy, disable duration, etc all as secondary stats.

Then whoever puts the stats on the gear pieces can weigh out the amount of stats each piece needs to be competitive.
Just nerfing STR and INT from 3 power to 1 power per stat point would lower the power of the enchanting system by almost 67%.

Also the diminishing return on stat stacking shouldn't be kept in the game. It overly complicates gearing for the average player while the sweats are going to figure out the equation and have a stat calculator to still get a BIS list. Does nothing to stop the sweats and only harms the average player.
Have the diminishing returns on the enchanting side of gear so that you gain less stats per increase in enchanting level. Dont make every enchanting level give +1 to EVERY stat. Levels 1-3 give +1 to each stat, 4-6 give +1 to half the stats, 7-10 +1 to 1/3 the stats etc... you can understand. The sweats are going to have high enchanted gear, normal people wont... so make the difference on the stat returns on the enchanting side.
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