Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Shield - Symbol of the tank
We all know the tank needs help. One of the key components that hurt the tank is that shields are not helpful. Another piece of the puzzle that adds to the complexity of the issue is, if simply you make shields better all that does is has other classes increasing their mitigation with a shields while still pumping huge DPS. Making better shields or making active block better only creates a new problem with every class receiving the same benefits.
The solution is that the shield should be THE defining feature of the tank archetype. I believe if the shield was made part of the tanks base defensive calculations it would help tremendously without skewing other classes. For example, reflect states "You brace for the next hit, doubling your block mitigation." In actuality Reflect only double your base block mitigation state and then adds that number to your adjusted block mitigation." So a primary shield ability doesn't even take into account the actual shield you are using. So you not better off reflecting with a shield on VS a 2hander.
Reflect is a 3 second reactive ability that has to be perfectly timed, and the attacker has a huge glowing blue shield as a warning to cancel their big attack. Where is the love for the tank actually filling in their intended role of using a shield? Why would having a shield and using a skill shot type ability not even account for the shield used in the icon for the activated ability?
The shield is part of the tank, intrepid literally made it the symbol of the class, it needs to be part of base defensive stat calculations for tank in order to offset the HUGE amount of DPS you give up by using a shield. This is just one of a number of changes that is needed but it would be a very good start.
The solution is that the shield should be THE defining feature of the tank archetype. I believe if the shield was made part of the tanks base defensive calculations it would help tremendously without skewing other classes. For example, reflect states "You brace for the next hit, doubling your block mitigation." In actuality Reflect only double your base block mitigation state and then adds that number to your adjusted block mitigation." So a primary shield ability doesn't even take into account the actual shield you are using. So you not better off reflecting with a shield on VS a 2hander.
Reflect is a 3 second reactive ability that has to be perfectly timed, and the attacker has a huge glowing blue shield as a warning to cancel their big attack. Where is the love for the tank actually filling in their intended role of using a shield? Why would having a shield and using a skill shot type ability not even account for the shield used in the icon for the activated ability?
The shield is part of the tank, intrepid literally made it the symbol of the class, it needs to be part of base defensive stat calculations for tank in order to offset the HUGE amount of DPS you give up by using a shield. This is just one of a number of changes that is needed but it would be a very good start.
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