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Lawless Areas Should Exist

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Comments

  • Grabba_the_ButtGrabba_the_Butt Member, Alpha Two
    Intrepid probably gained a lot of data from allowing all the PvP to happen, but going into Phase 3, where the phase is supposed to be more game-like, lawlessness zones should go away. From here on out, Intrepid will need more pvers' input on systems.

    That said, lawless zones that are used to give an advantage to pvpers over pvers via special drops/mats will kill the game. And having lawless zones just for pvp won't encourage anyone to enter them. Jundark was only used for leveling and to farm certain drops. No one other than gankers went there just for pvp.
  • GrulshGrulsh Member, Alpha Two
    edited June 5
    A group of us that recently started playing did not know according to the WIKI, Lawless zones would go away. I think it is a huge mistake! There are and have been many other PVE games. Why not have both in this game? How is this modeled after ArcheAge, a pvp game but without pvp? Also, you cant say that people running caravans etc is what PVPERS are looking for. That is good to have IF it works, but we would like more.
    ..."to lay down one's life for one's friends"
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