Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Fighter viability at large scale
With the current TTK, the fighter has had a new life in PVP. It can now survive long enough to get in, do their damage combo, and get out.
While it has seen a definite improvement, we are still missing that extra mile that makes the class a must-have in large-scale pvp. The ranger has the vines, the rogue has a strong mana drain that could counter clerics, the mage has the strongest damage in the game, and the other archetypes (tank/cleric/bard) fill different roles and are also necessary for PVP.
The fighter is kind of in limbo right now. It has damage, but not as much as the mage's. It can apply wounds, but not as much as the ranger with its raining death. It has a bit of CC disable evasion buff for the party, but it is still inferior to the bards' and clerics' abilities to dispel and cleanse debuffs and CCs. On top of that, Battle Cry gives both the AoE riled and shaken, but since we are in a range meta, you have to choose between giving riled to your party or putting shaken on your enemies. It has an AoE trip, but it's slow to hit, small area, and tanks also do the same.
There is no big reason to bring a fighter to a large-scale pvp scenario, unlike all other archetypes.
Suggestion
1. Put the AoE shaken into another ability (maybe on Maim, so you can apply shaken at a range even?).
2. Turn Battle Cry passive into an AoE CC break (for your group, not for your raid)
2. Make whirlwind apply wounds on every tick (could replace the savagery passive)
I think these changes would be enough to make fighters a must-have in large-scale pvp, without making them OP on a smaller scale.
While it has seen a definite improvement, we are still missing that extra mile that makes the class a must-have in large-scale pvp. The ranger has the vines, the rogue has a strong mana drain that could counter clerics, the mage has the strongest damage in the game, and the other archetypes (tank/cleric/bard) fill different roles and are also necessary for PVP.
The fighter is kind of in limbo right now. It has damage, but not as much as the mage's. It can apply wounds, but not as much as the ranger with its raining death. It has a bit of CC disable evasion buff for the party, but it is still inferior to the bards' and clerics' abilities to dispel and cleanse debuffs and CCs. On top of that, Battle Cry gives both the AoE riled and shaken, but since we are in a range meta, you have to choose between giving riled to your party or putting shaken on your enemies. It has an AoE trip, but it's slow to hit, small area, and tanks also do the same.
There is no big reason to bring a fighter to a large-scale pvp scenario, unlike all other archetypes.
Suggestion
1. Put the AoE shaken into another ability (maybe on Maim, so you can apply shaken at a range even?).
2. Turn Battle Cry passive into an AoE CC break (for your group, not for your raid)
2. Make whirlwind apply wounds on every tick (could replace the savagery passive)
I think these changes would be enough to make fighters a must-have in large-scale pvp, without making them OP on a smaller scale.
1
Comments
Fighter is slow in movement, clunky, stationary, has no ranged attack abilities besides two dashes, and has the longest wind up animations before damage of any class. It also is not tanky at all for pvp.
Rogue meanwhile is a steroid kit in comparison with a large amount of utility, tricks, playstyle expression and variety, non-counterable element in invisibility and able to use some damage abilities behind enemy lines without breaking cover, movement speed and traversal tech that is absurd and must be reigned in.
I'd be surprised if Fighter and Rogue were designed by the same dev. One is a paper weight while the other is GM cheats.
Fighter needs to be much sturdier to have any place in group pvp at the bare minimum but in actuality needs a full redesign to be brought up to par as its animations are DOA compared to all of the instant cast abilities other classes have in the game that are also ranged.
Fighter's kit as it stands is obsolete.
Rogue and Ranger are vastly superior for pvp as physical based dps.