Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Atlas ship controls and mechanics would work great for AoC

So I really liked the game Atlas for it's ships and I think AoC should use it's steering/controls (leaving out the building mechanics). It was very simple and worked very well. Right now you get in your boat and push forward to start moving as if the boat has legs and doesn't actually feel like you're riding the wind.
so an example would be, when you get into your ship A and D is your rudder (like how it is now), Q and E are your sails(left and right direction), there's a wind blowing in a direction that shifts throughout the day, up and down actually raises and lowers your sails instead of just moving you like you're walking. Your sails then accelerate you based on a few things 1) Sail power to weight ratio 2) Power and direction of the wind 3) How open your sails are and the direction they're pointed in (have the game scale your speed from 0-100% depends how full or down your sails are)
I also notice when you turn you don't decelerate and at the same time when you let off the rudder you just stick to the direction you're facing. I feel like this is backwards and needs some work done so that if I'm traveling at full speed and I start turning as sharp as possible. I should loose forward momentum and at the same time if that momentum is put into my rudder, the drift should go into the boat turning instead of coasting forward.
Player skill with boasts will be the coordination they use between raising and lowering sails at the right time as well as steering the boat with the rudder at the same time steering the ships sails into the proper direction.
Be amazing if you could do their ship building mechanics too but that's a little too much to ask for.
so an example would be, when you get into your ship A and D is your rudder (like how it is now), Q and E are your sails(left and right direction), there's a wind blowing in a direction that shifts throughout the day, up and down actually raises and lowers your sails instead of just moving you like you're walking. Your sails then accelerate you based on a few things 1) Sail power to weight ratio 2) Power and direction of the wind 3) How open your sails are and the direction they're pointed in (have the game scale your speed from 0-100% depends how full or down your sails are)
I also notice when you turn you don't decelerate and at the same time when you let off the rudder you just stick to the direction you're facing. I feel like this is backwards and needs some work done so that if I'm traveling at full speed and I start turning as sharp as possible. I should loose forward momentum and at the same time if that momentum is put into my rudder, the drift should go into the boat turning instead of coasting forward.
Player skill with boasts will be the coordination they use between raising and lowering sails at the right time as well as steering the boat with the rudder at the same time steering the ships sails into the proper direction.
Be amazing if you could do their ship building mechanics too but that's a little too much to ask for.
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